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The Great Sael Adventure 1

Loose Ends

There are 24 loose ends in this story.

Choice ID Choice Room ID
252710 You stand back as the Commodore says, "Very well." 132157
252711 You lead the crew in a rousing "Huzzah!" as the Commodore motions you forward. 132157
252712 Say nothing and let the Commodore do what he will to Ralph. 132158
252713 Shout "Don't shoot!" 132158
269877 Scald them again for good measure and keep them onboard. 142613
269878 Scald them again for good measure and abandon them secretly. 142613
269879 You let the men realize the nature of the situation and then order them to bed. 142614
269880 You order the men to bed him, hoping for a better tomorrow. 142614
269882 KEELHAUL PAUL until sense is literally knocked into him. 142617
269883 Send Gerald to the galley to prepare a meatloaf with whatever's around. 142617
269885 Assume Phil has his own ways of getting by. 142618
276471 Exclusively use the Commodore's map 146137
350945 Ask "So, 👉👈 does this mean you're into rubber 🥺?" 186972
353673 Help Donna Slamma off her sea steed 188118
353674 Wait for Donna Slamma to get down herself 188118
374492 Leave the Island 198907
379208 A social democracy with equitable division of rewards 201384
379209 A totalitarian system of "finders keepers, losers weepers, and only one finder" 201384
380787 "Ball Handler! Parlay! You stay. Game Player, go on vacay." 202019
380790 A valuable-looking ring with a deathly energy and an accompanying smoke cloud. 202021
380791 A porcelain teaspoon that says "Port o Carl Ota." 202021
390969 The Lunging Kangaroo 207489
390970 Denise's Apricot 207489
394949 Offer your ship and services to help them to port 209265