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The Great Sael Adventure 1

The Commodore claps slowly and says, "Naturally! This is called The Commodore's Drag Race for a reason." She says this oh-so smugly and cheekily, with a knowing glance thrown your way, ready to parlay.

You turn back to the rest of the assembled queens and say, "The Ball Handler! You normally throw a ball, but tonight it was too heavy to juggle. The Game Player! Everyone is handed their own deck in life, and tonight you were a few cards short. Skipper! Looks like you tuna-'d your harmonica before that performance." A tense silence follows as you make your decision.

"Skipper! Yarr be safe." The crew makes rabble sounds, and a few members call out "Hear, hear!"

*Cue dramatic music*

"Ball Handler, Game Player! I'm sorry me mateys, but I've got to shiver yarr booties. Two queens stand before me! Mateys, this is your last chance to impress me, and save yourselves from a shivered booty.Prior to tonight, you were asked to prepare a lip sync performance of "What Do You Do With a Drunken Sailor?" Good luck, and don't tangle your rope on your way to raise the Jolly Rogerrr."

You press the play button on Ye Olde Eel Jukebox, and "What Shall We Do With a Drunken Sailor" by the Original Broadway Crew of Doubloon Boys begins to play.

The Ball Handler starts off strong with her signature ball juggling; she has come up with two additional cannonballs and is tossing them unbelievably high into the air. This stunning display is marred by the fact that her lips are flapping in the wind—she doesn't know her words! The Game Player, on the other hand, does a weak close-up magic trick involving a keg which doesn't fully vanish, but! She knows her words down pat!

The song comes to a close, and the crew rabbles louder. Who has won the lip sync and is safe to slay another day?