Faridell
Loose Ends
There are 116 loose ends in this story.
Choice ID | Choice | Room ID |
---|---|---|
1150 | Stay in hiding | 399 |
1157 | Try to break free | 401 |
1161 | Tell them you were protecting the girl | 403 |
1162 | Still refuse to talk to them | 403 |
1163 | Tell her your wish would be to have your old life back with Zentrum | 404 |
1164 | Tell her your wish would be to live for ever | 404 |
1165 | Tell her your wish would be for wealth and power | 404 |
1166 | Tell her your wish would be to be loved by all | 404 |
1211 | Head for Cottle Borough | 416 |
1214 | Make a branch snare | 417 |
1221 | Accept | 420 |
1246 | Apologise for killing the troll | 427 |
1249 | One | 428 |
1250 | Two | 428 |
1251 | Three | 428 |
1252 | Four | 428 |
1253 | Five | 428 |
1256 | Be a Hitchhiker | 430 |
1538 | Tell him of what happened to Zentrum and how you came to be here | 614 |
1539 | Tell him you have brought gifts for the King | 614 |
1540 | Tell him you are on special business and cannot tell them what it is | 614 |
1577 | Head off down to the town center and look for an inn | 629 |
1579 | Try and climb up a tree and hide | 630 |
1582 | The shady looking man dressed in a big raincoat | 631 |
1583 | A guard | 631 |
1593 | Thank the peasant and go on your way to the 'Black Ale' pub | 639 |
1594 | Try and attack him | 640 |
1595 | Bribe him | 640 |
1638 | Apologise and put it away | 652 |
1639 | Tell him to leave you alone and mind his own business | 652 |
1677 | Examine it | 681 |
1712 | Chase after him | 713 |
1721 | Special Alcohol Mix (Minus 5 gold coins, or 50 silver coins, or 500 bronze coins) | 717 |
1831 | Ask him what all the elves and rangers doing here? | 771 |
1832 | Ask the recent gossip? | 771 |
1834 | Ask about the inn? | 771 |
1835 | Ask about the people | 772 |
1836 | Ask about the lands | 772 |
1837 | Ask about the buildings | 772 |
1838 | Ask about the guilds | 772 |
1839 | Ask about the careers | 772 |
1840 | Tell him a story of your travels | 773 |
1841 | Tell him what you think of his inn | 773 |
2215 | Look around for the girl to see if she's OK | 980 |
2233 | Admire some paintings | 989 |
2234 | Get something to eat from the food bin | 989 |
2235 | Have a look around the rest of the inn | 989 |
2240 | A fantasy saga book | 994 |
2241 | A book on Meristead | 994 |
2242 | A book on creatures | 994 |
2243 | A book on other worlds and myths | 994 |
3082 | Leave your stuff, take some money with you, and rent the room for another few days | 1496 |
3088 | Check the place out | 1499 |
3090 | Upper Class Quater | 1500 |
3091 | The Slums | 1500 |
3093 | The Docks | 1500 |
3094 | The Guild & Temple District | 1500 |
3095 | Tell him that the creature has fled in the opposite direction while he wasn't looking | 1501 |
3096 | Hand him the creature | 1501 |
3382 | Yes | 1618 |
3384 | No | 1618 |
3383 | Yes | 1619 |
3385 | No | 1619 |
3386 | Yes | 1620 |
3387 | No | 1620 |
3509 | Sneak up behind Suede and hold your dagger round his throat | 1676 |
3510 | Stay in hiding | 1676 |
3533 | Scold her for mocking you | 1687 |
3570 | Charge towards him | 1706 |
3571 | Run away | 1706 |
3572 | Bargain with him | 1706 |
3611 | Hold your dagger up high and throw yourself into heavy melee combat | 1727 |
3612 | Attempt to parry it | 1727 |
3613 | Get ready to dodge out the way and attack Suede from behind | 1727 |
3614 | Surrender | 1727 |
3851 | Continue on your way | 1840 |
4087 | Pick it up | 1944 |
4091 | Pick it up | 1946 |
4123 | Insist that they check the Amazon's quiver | 1964 |
4124 | Remain silent | 1964 |
4125 | Attempt a spell | 1964 |
4313 | Follow her | 2037 |
4314 | Politely decline to follow her; you meant only to save her from the troll, then continue on your own way | 2037 |
4315 | Assure her that you both are quite safe enough right here to talk. You want to learn more about her before you follow her anywhere | 2037 |
4316 | Attack her | 2037 |
4320 | Knock louder | 2039 |
4321 | Search the grounds for the phantom family | 2039 |
4323 | Leave and head back to the crossroads | 2039 |
4324 | Continue reading the scroll ignoring him | 2040 |
4325 | Tell him to leave you alone; you caught the leprechaun and you want all the spoils to yourself | 2040 |
4326 | Put down the scroll and greet him | 2040 |
4405 | Ask who it is | 2072 |
4406 | Don't answer the door | 2072 |
4407 | Open the door slightly | 2072 |
4408 | Widely open the door and greet the stranger | 2072 |
7012 | Wait until you are released | 3295 |
7013 | Plan an escape route | 3295 |
7377 | Keep him as a companion | 3443 |
7378 | Look and see if you can find a home for him | 3443 |
7379 | Let him loose in the city | 3443 |
7380 | Let him loose outside the city | 3443 |
9027 | Look for something to buy at one of the stalls here | 4197 |
9028 | Walk into one of the shops at the side of the market | 4197 |
9029 | Walk further through the market | 4197 |
44457 | An obvious lie. ATTACK! | 21159 |
44458 | An obvious lie. Inquire! | 21159 |
44459 | It seems believable enough. Question the woman more. | 21159 |
44460 | It seems believable enough. Inquire about the purple-clad girl. | 21159 |
44461 | Inform her that, now that you've saved her, she better hand over all her posessions if she wants to remain that way. Prepare to fight. | 21159 |
48054 | Ask, "Can I help you with that?" | 23250 |
48056 | Wash off the cut without asking | 23250 |
50813 | Take her staff and hurl it into the woods | 24836 |
50814 | Kill her | 24836 |
50815 | Don't do it you fool! She is a lady, and a pretty one at that! | 24836 |
50816 | Use them | 24837 |
50817 | Keep them | 24837 |