Extend the Story - Add a Room

Faridell by Futurecast
"Onward to Meristead" you propose and stomp off down the path. You walk, and walk until the sun glows a burning orange and the sun beats down heavily upon you. You smile and stop for a while. You decide to stay the night in a clearing in the long tall dry grass a little off the path under an oak tree. You put up a fire and sit down for a while. Now you have to catch something to eat. You decide to lay a trap. But what trap do you leave and how? Remember if you don't eat something you will feel very weak, and may not be able to get to Meristead until you find something to eat.
Make a branch snare
End Of Story

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