Fate's Crossing

Loose Ends

There are 38 loose ends in this story.

Choice ID Choice Room ID
44595 Meditate. 21214
44600 Go to Fernem. 21217
44602 Of course! She will be returned to you! 21218
44667 Stay in hiding 21252
44670 Go to Fernem with the sword. 21254
44673 Use your sword. 21256
44690 Drink and settle down for a moments time 21264
44693 Save your strenth 21265
44695 Except only to the use of hands without weapons 21266
44701 Prepare for the night 21269
44703 Walk into the city of Ballatine 21271
44720 Go and do honorable deeds. 21278
44721 Get me some treasure. 21278
44726 Don't. 21281
44728 Sword. 21282
44731 Go into a village home and steal what is left 21284
44732 Strike down your brother 21286
44733 Let him flee if he so wishes 21286
44734 Sword. 21288
44735 Staff. 21288
44736 Fists. 21288
44798 Take her to the Tavern 21326
44799 Stop near the River of Whispers for a drink 21326
45073 Tell them it is you they seek 21472
45074 Drink and keep your head down low 21472
45639 Do you slap his hand away violently and threaten him to move? 21800
45640 Do you tell him a lie? 21800
45642 Do you continue on your way to the Ocean of Mists? 21801
45645 Go after his mother. 21804
45646 Take him with you to the Ocean of Mists. 21804
48151 Continue with the Sorcery of Death 23291
48152 Stun Killion, but spare his life 23291
48153 Try to work the conflict out with talk 23291
48154 RUN 23291
48155 Run away 23292
48156 Change your mind and offer to go with him 23292
48157 Ask if he wants to go along to the mountains 23292
48158 Say, "I'm getting tired of this Calling thing anyway. Let's ditch it and have some fun!" 23292