Legend

Quite frankly you don't see much point in staying in this death trap. What are you supposed to do? Defend this place like a "hero?" Yeah right. Even under your superior leadership, you doubt if this pathetic lot could get it together long enough to effectively fight a bunch of blood thirsty orcs. You're planning on leaving and go to your room to pack up the remainder of your stuff. (You obviously aren't stashing stuff here anymore)

However, whether you're aware of it or not, you've been subtly "tested" during your stay here. The Dark One always watches those that show promise, and that's you. Of course he also gets angry if his time is being wastedÂ…

Another DARK FATE has appeared before you! Just like the one in Holgard. This time it says nothing, but you know why it is here and you prepare to be judged.

Current Dark One Favor is 0, add up the points for the followingÂ…

Edolan Refugees
Add 5 points if you caused a fight between them and the Altbergers

Altbergers
Add 1 point if talked one into giving you a donation
Add 2 points if you killed one and took their stuff
Add 3 points if you converted a few of the Altbergers

Klint
Add 1 point if you beat him up
Add 3 points if you slept with Brenda

Other
Add 3 points if you made a deal with a demon
Add 1 point if you did absolutely NOTHING during your stay in Altberg (meaning you basically chose to "do nothing" every time you were offered an option)

Got all that? Good! Now subtract points for followingÂ…

Edolan Refugees
Subtract 7 points if you failed utterly in your attempt to cause a fight between them and Altbergers and called attention to your "true nature" by scaring off the Edolans.

Villagers
Subtract 7 points if you let a young girl escape from you.

Klint
Subtract 7 points if you lost a fight to him

This total will be the Dark One's favor