Legend

The next day you spend a majority of day bored and just hanging around, until a traveling merchant arrives. He looks a little worse for wear and speaks of barely escaping an attack. You step forward to see what exactly is going on.

"Goblinoids! They're all over the damn roads! Orcs, goblins, and all the rest of those greenskins are getting more aggressive! I was lucky to get here, but I'm not staying! I got a feeling they'll be attacking the closest settlement they can and I don't want to be here when they wander in this direction!" he says.

Grim news indeed. This could certainly bad, especially considering how woefully unprepared this place is. Nobody seems willing to leave though. To most, this is home and they won't be potentially run off. The stubborn fools are practically begging to die for their insignificant shithole.

While you ponder your next action you browse the merchant's wares. He surprisingly has a lot of stuff for someone who just barely escaped an attack.

Leather Gloves 5 Gold
Cloak 12 Gold
Helmet 10 Gold
Poison Antidote 20 Gold
Firebomb Ingredients 20 Gold (Technologists only)
Snakeskin Boots 18 Gold
Small shield 15 Gold
Rope 5 Gold
Lantern 5 Gold
6 Iron Spikes 4 Gold (For all)
Sword 10 Gold
Axe 8 Gold
Mace 8 Gold
5 Rations 2 Gold (For each)
Mirror 8 Gold

If you have any valuable objects such as a gem or valuable jewelry, the merchant is also a minor magician and can get rid of curses in exchange for them. One item per curse.

After buying what you wish, you ponder your next move.

You have 1 choice: