Paco Valdez
BM
"Nothing," you tell him, making your way to your own horse. You swing up and straddle her back. The two of you standing where you are for a moment to watch the riders approach.
"What the hell is your name anyway?" You ask him.
"Emmit," he tells you. "Now let's pony up and get the hell out of here." He digs his heels into the horses flanks and gives it a "h-ya", the steed bolts off like a streak of lighting. You turn Betty around and make haste to catch up with Emmit.
Betty and the stolen horse gallop fast over the hard dry ground, running full out for more than just a few hours. The sun is gone by now and the moon is all that guides your sight. Regardless of how long you've been galloping away, it seems that everytime you look over your shoulder they are still there, a pale dust cloud in the distance, barely illuminated by the lunar shine from above. You wonder when their horses will give out, or if it will be one of your before one of theirs.
The horizin takes on the pale light of pre-morning haze when you see a small town in the distance. You point it out to your companion and he nods as though he has already taken note of it.
The two of you ride toward the buildings. You chance a glance over your shoulder and are surprised to see no one behind you. Perhaps they needed to rest their horses at last.
Your hopes are quickly dashed when the two of you ride into the little town to absolute silence save for the soft whistle of a breeze and the rustle of a tumbleweed.
No one lives in this town anymore. It's just another town that sprung up with the assumption that a railway would be coming through the area. The railroad never came though, and the town emptied out and died up.
It's a ghost town.
"You want to keep moving or stop here for a rest?" Emmit asks of you.
Maybe you could make a stand here when they approach. Or maybe you should just keep running.
"Nothing," you tell him, making your way to your own horse. You swing up and straddle her back. The two of you standing where you are for a moment to watch the riders approach.
"What the hell is your name anyway?" You ask him.
"Emmit," he tells you. "Now let's pony up and get the hell out of here." He digs his heels into the horses flanks and gives it a "h-ya", the steed bolts off like a streak of lighting. You turn Betty around and make haste to catch up with Emmit.
Betty and the stolen horse gallop fast over the hard dry ground, running full out for more than just a few hours. The sun is gone by now and the moon is all that guides your sight. Regardless of how long you've been galloping away, it seems that everytime you look over your shoulder they are still there, a pale dust cloud in the distance, barely illuminated by the lunar shine from above. You wonder when their horses will give out, or if it will be one of your before one of theirs.
The horizin takes on the pale light of pre-morning haze when you see a small town in the distance. You point it out to your companion and he nods as though he has already taken note of it.
The two of you ride toward the buildings. You chance a glance over your shoulder and are surprised to see no one behind you. Perhaps they needed to rest their horses at last.
Your hopes are quickly dashed when the two of you ride into the little town to absolute silence save for the soft whistle of a breeze and the rustle of a tumbleweed.
No one lives in this town anymore. It's just another town that sprung up with the assumption that a railway would be coming through the area. The railroad never came though, and the town emptied out and died up.
It's a ghost town.
"You want to keep moving or stop here for a rest?" Emmit asks of you.
Maybe you could make a stand here when they approach. Or maybe you should just keep running.