Helspar's Crag

You give Lars the fastest steed in your stables and dispatch him to find the second patrol. A few days later Jaf summons you to the top of the tower and points the edge of the wood.

In the distance you see dark creatures emerge from the forest. You rush to the barracks to get Gurny, only to find the distraught soldier dangling from the rafters by his belt. Two men simply aren't enough to hold the walls and the creatures easily scale smooth stone.

When Lars and the other patrol return they are welcomed by the new masters of Helspar's Crag.
End Of Story