Helspar's Crag
Loose Ends
There are 6 loose ends in this story.
Choice ID | Choice | Room ID |
---|---|---|
87991 | Lead both guardsmen to the swamp. | 43937 |
87992 | Dispatch Lars to the keep and lead a two man patrol to the swamp. | 43937 |
87995 | Kick your mounts into a steady gallop all the way to the swamp. You haven't got time to waste! | 43939 |
87998 | Stupid beasts. Let them make all the noise they want, you're busy. | 43946 |
88002 | Race back to the tower on foot. | 43949 |
88003 | Regain your composure and attempt to stall the beasts long enough for Lars to find the second patrol. | 43949 |