Ground Zero
You don't give a shit if it kills you, you're not going to just stand by and let these fucktards treat you like their bitch. You immediately begin to make plans.
You start off just by getting a feel of the general opinion of the Guard, by others. So far, there isn't a lot opinion one way or another. They feel safer, but much like you they have suffered the liberties taken by the Guard. Eventually you do find a few people that outright don't like them, and you capitalize on that by having those people to "recruit" and influence others.
After a few months you've managed to form somewhat of a real underground movement. The next steps are taken which involves out right sneak attacks on Guard soldiers and taking their weapons. This is when the Guard begins to take real notice of the Dust Dissident Movement and begins becoming more restrictive. This of course ends up working in your favor as now even those that had no previous problem with the Guard begin openly complaining. In the meantime you change locations all the time just barely keeping one step ahead of the Guard.
A year passes and the entire Dust District is in as much chaos as it was right after the bombs first hit. The Zeropolis Guard is fighting a losing war with the Shadow Horde as well as trying to put down an on going insurrection. You love it. Everyday more of them die and are unable to replace their losses, eventually Captain Salazar himself is assassinated by one of your own people breaking the hold and morale of the Zeropolis Guard. The survivors end up leaving and scattering to unknown parts of the City.
You've won, but it is a Pyrrhic victory.
Without the Guard keeping order and routine protection, the Shadow Horde moves in at full force. They begin to stalk the streets at night and breaking into homes to slaughter its inhabitants.
The Dust Dissident Movement attempts to take up the mantle of protectors, but the Shadow Horde is a different type of enemy, they don't try to occupy; they come in and destroy. Hit and run tactics are useless against an enemy that does the same thing and does it a whole lot better as you unfortunately come to find out when you're meeting with your remaining people one night and a bunch of Horde members swarm your hideout and kill everyone inside.
You start off just by getting a feel of the general opinion of the Guard, by others. So far, there isn't a lot opinion one way or another. They feel safer, but much like you they have suffered the liberties taken by the Guard. Eventually you do find a few people that outright don't like them, and you capitalize on that by having those people to "recruit" and influence others.
After a few months you've managed to form somewhat of a real underground movement. The next steps are taken which involves out right sneak attacks on Guard soldiers and taking their weapons. This is when the Guard begins to take real notice of the Dust Dissident Movement and begins becoming more restrictive. This of course ends up working in your favor as now even those that had no previous problem with the Guard begin openly complaining. In the meantime you change locations all the time just barely keeping one step ahead of the Guard.
A year passes and the entire Dust District is in as much chaos as it was right after the bombs first hit. The Zeropolis Guard is fighting a losing war with the Shadow Horde as well as trying to put down an on going insurrection. You love it. Everyday more of them die and are unable to replace their losses, eventually Captain Salazar himself is assassinated by one of your own people breaking the hold and morale of the Zeropolis Guard. The survivors end up leaving and scattering to unknown parts of the City.
You've won, but it is a Pyrrhic victory.
Without the Guard keeping order and routine protection, the Shadow Horde moves in at full force. They begin to stalk the streets at night and breaking into homes to slaughter its inhabitants.
The Dust Dissident Movement attempts to take up the mantle of protectors, but the Shadow Horde is a different type of enemy, they don't try to occupy; they come in and destroy. Hit and run tactics are useless against an enemy that does the same thing and does it a whole lot better as you unfortunately come to find out when you're meeting with your remaining people one night and a bunch of Horde members swarm your hideout and kill everyone inside.