Gotham's Story
Troubled, you sit in front of the computer terminal of your Batcave. The Cave is a connection of tunnels that runs under much of the outskirts of Gotham and houses the bats that frequent Wayne manor. It has been the perfect headquarters for your crusade against crime for its location and solitude. Unfortunately, solitude has become a bit of an issue at present.
You take in a breath of air. Alfred had come down recently with a dinner for you, and you can still smell its fragrance from across the chamber. Your body craves food after the night's exertion, but stubbornness demands that you resolve this problem first.
The night began as it has many times before. The white of the bank robbers' eyes shone brightly under the streetlights before the shadow of your cape engulfed them. Two of them crumpled in terror and only needed a pair of handcuffs to keep them subdued. The third had a stronger countenance and was able to raise his automatic to try and fire on you. You were far too quick to be bested by the man, and you ducked out of the way of the bulletfire as you leapt on top of him. As you bound his hands and feet, you heard the sound of a pained groan behind you.
Apparently the police had caught up faster than you had anticipated.
You went to address the young officer's wounds, but she was too far gone and sirens were approaching. Later that evening, you observed a news report in which Commissioner Gordon called for your arrest. You know that you didn't fire the gun, but her death weighs on your conscience. Could she have been saved if you had taken the bullets to your kevlar armor? Could you have taken the risk?
You shake yourself out of these considerations. That is not the issue you need to decide upon. The police involvement will be heavier. They had left you alone while you seemed to be cutting down on crime, but with an officer's life staining your record, they wil be hunting you. It may be a better choice to ally yourself with the Commissioner; he has proven to serve more of Gotham's interests than his own. But that could be dangerous. It would be safer to keep your mission to yourself so as not to endanger others...
You take in a breath of air. Alfred had come down recently with a dinner for you, and you can still smell its fragrance from across the chamber. Your body craves food after the night's exertion, but stubbornness demands that you resolve this problem first.
The night began as it has many times before. The white of the bank robbers' eyes shone brightly under the streetlights before the shadow of your cape engulfed them. Two of them crumpled in terror and only needed a pair of handcuffs to keep them subdued. The third had a stronger countenance and was able to raise his automatic to try and fire on you. You were far too quick to be bested by the man, and you ducked out of the way of the bulletfire as you leapt on top of him. As you bound his hands and feet, you heard the sound of a pained groan behind you.
Apparently the police had caught up faster than you had anticipated.
You went to address the young officer's wounds, but she was too far gone and sirens were approaching. Later that evening, you observed a news report in which Commissioner Gordon called for your arrest. You know that you didn't fire the gun, but her death weighs on your conscience. Could she have been saved if you had taken the bullets to your kevlar armor? Could you have taken the risk?
You shake yourself out of these considerations. That is not the issue you need to decide upon. The police involvement will be heavier. They had left you alone while you seemed to be cutting down on crime, but with an officer's life staining your record, they wil be hunting you. It may be a better choice to ally yourself with the Commissioner; he has proven to serve more of Gotham's interests than his own. But that could be dangerous. It would be safer to keep your mission to yourself so as not to endanger others...