Eternal
You’re not wasting any more time on Lenay and as much as you’d love to put a blade into Eldolith from your last encounter, she’s not worth the time either. The Arat Confederacy is no longer a concern. Let the Xi have Lenay if they want to continue throwing bodies at it. The gnomes are the greater threat; they’ve already got ships that fly in the air and who knows what the hell they have planned. Maybe if you take Telis, you can also gain the knowledge of how to build such machines because so far the experiments by your inventors haven’t had much success.
The first thing you have to do is order a withdraw from the Lenay area. This confuses your officers, but other than General Ingrid who insists that the city can be taken, they all just follow your commands. (As does Ingrid after a bit of arguing)
The next thing you do is have the major wounded transferred back to Velizza or Atnil. The Xi are still a major concern in the area and hopefully the wounded will get well before the Xi start advancing on those cities because they’re going to need all the extra protection they can get.
You also send a message to Sightmaster Crowley to send a full battalion of Eyes. You tell him to even take them away from security positions if he has to, because you anticipate that you’re going to need the extra magic power.
You also tell Crowley that if you fall in battle that he’s officially the successor of the Empire. A bit of an abrupt way of passing this decision on, but there it is at last. If he decides to use this as an excuse to stage a coup later, you’ll have to deal with it later, but again, you doubt if you’ve really got much time anymore for “later.”
The next step is making the long march to Telis. You know where it is, but even if you didn’t you could just follow the occasional airship in the far distance. Unfortunately you have a feeling that if you’re close enough to see them at all, the crews aboard such things can probably see your massive forces heading their way as well. There’s nothing for it though, Arat has always been pretty open and there’s no real way to hide a force as large as yours. You half hope some of those airships make a detour towards you, so you can call down a lightning storm on them the same way you did on that sea monstrosity years ago, but none of them do.
The Xi however give you more than enough trouble on your journey. You continued to be impressed by the Xi’s tenacity to completely abandon any sense of self-preservation. They exceed orcs even in that regard and that’s something you thought you’d never see.
If only there was a way you could’ve had them fighting for you instead, you wouldn’t have had to waste so many years rebuilding the Empire in the first place. You could’ve just had it immediately.
You watch in the distance as some of the kobolds take down a single Xi warrior. That’s something you never thought you’d see either. Fighting along side kobolds of all creatures and them actually being some of your best soldiers within their limited capabilities. Funny that you should respect or find a certain affinity to such non-human races like orcs, kobolds or even the Xi than you do with humans. Then again maybe it’s because you’ve never really truly been human. You’re just masquerading as one.
After a week of marching through Xi infested territory Telis is finally in sight. And from where you’re standing, you see it being besieged by the Xi. Unlike Lenay however, Telis doesn’t have the benefit of an impenetrable magic barrier defending it. It does however have several airships launching all manner of explosions and gunfire to the area around the city.
It would seem the gnomes are reluctant to damage Telis itself (though some of that is probably unavoidable), but the reason isn’t clear. Are the gnomes Telis’ allies? From what you’ve heard Telis did have a human population, so it seems unusual that the gnomes would be helping them given their new outlook on life. Unless they’re invaders as well and just don’t want their potential prize destroyed.
In any event you’re somewhat glad that the Xi are involved. Gives the gnomes another target and divides the attention from you.
Seeing as the gnomes are less willing to blow up Telis itself, you figure your best course of action is to get your army into the city right away. Actually getting in doesn’t look like it will be a large problem thanks to the efforts of the Xi, the problem lies more with fighting your way through the Xi while avoid potential bombings from the gnomes.
All available mages are ordered to put up shields and all soldiers are ordered to protect them while making the long march towards Telis or else nobody is going to make it to the city at all.
It’s not a long distance, but it feels like one. Explosion after explosion crashes down on the magical shields. Since your shields are simple ones the Xi simply dig under them and attack that way, but the soldiers do a good enough job of keeping them from killing your mages. You do your part by supporting the magical energy required for this feat. It’s a great strain on you, but you try to block out the pain.
You can see the Telis gate wide open and it reminds you of the day when the Felkan capital fell to your forces. What a glorious victory that was.
“Advance! Kill everything! They can’t stop us! Not the Xi and not the gnomes and their machines! We will be the last ones standing and remembered long after worms have eaten all their corpses! Long live the Empire! Long live the Emperor!” you shout.
While it’s a simple speech meant to encourage the surrounding troops, your last line was probably a little strange since you’re the Emperor and it sounds odd. Of course you realize this soon after you said it because you temporary forgot what the hell time period you were in.
“Shit, get focused…” you mumble.
Memory lapses aside, your army continues to battle its way into the city. Some of your people have already reached the entryway and that’s when a large rumbling noise is heard from the city and then the ground begins to shake. The shaking soon becomes more violent tremors to the point that the ground starts to crack and that’s not from Xi digging…
Many of your people have a hard time keeping their footing and during this time some of the mages lose their concentration. This is a fatal mistake, which soon results in entire companies being blown to bloody pieces by the airships continuing to dump bombs from above.
The airships aren’t the only things that are flying now though.
The loud rumbling continues along with the earth shaking and you soon see what is going on. It’s Telis. The city is rising off the ground. Whatever the hell the gnomes have been doing, this has to be part of it. They’ve created a flying city!
The gnomes have already displayed a significant amount of power with their airships. With this city they could very well be unstoppable.
Questions about how and when they did this will have to wait, what matters now is that you have to stop them. The city has only just started to rise and its taking a long enough time that you see several Xi and your own troops grabbing on to what they can before its completely out of reach.
You’re either going to have to destroy it or capture it.
If you were younger you’d just unleash a firestorm or something similar without another thought, but that’s a risky endeavor in your condition for several reasons.
Capturing it is probably going to be even harder, especially since you’re going to have to board the damn thing. You MIGHT reach it in time if you make a full dash towards it now, but that would mean no longer supporting the mages to defend the rest of your army.
The first thing you have to do is order a withdraw from the Lenay area. This confuses your officers, but other than General Ingrid who insists that the city can be taken, they all just follow your commands. (As does Ingrid after a bit of arguing)
The next thing you do is have the major wounded transferred back to Velizza or Atnil. The Xi are still a major concern in the area and hopefully the wounded will get well before the Xi start advancing on those cities because they’re going to need all the extra protection they can get.
You also send a message to Sightmaster Crowley to send a full battalion of Eyes. You tell him to even take them away from security positions if he has to, because you anticipate that you’re going to need the extra magic power.
You also tell Crowley that if you fall in battle that he’s officially the successor of the Empire. A bit of an abrupt way of passing this decision on, but there it is at last. If he decides to use this as an excuse to stage a coup later, you’ll have to deal with it later, but again, you doubt if you’ve really got much time anymore for “later.”
The next step is making the long march to Telis. You know where it is, but even if you didn’t you could just follow the occasional airship in the far distance. Unfortunately you have a feeling that if you’re close enough to see them at all, the crews aboard such things can probably see your massive forces heading their way as well. There’s nothing for it though, Arat has always been pretty open and there’s no real way to hide a force as large as yours. You half hope some of those airships make a detour towards you, so you can call down a lightning storm on them the same way you did on that sea monstrosity years ago, but none of them do.
The Xi however give you more than enough trouble on your journey. You continued to be impressed by the Xi’s tenacity to completely abandon any sense of self-preservation. They exceed orcs even in that regard and that’s something you thought you’d never see.
If only there was a way you could’ve had them fighting for you instead, you wouldn’t have had to waste so many years rebuilding the Empire in the first place. You could’ve just had it immediately.
You watch in the distance as some of the kobolds take down a single Xi warrior. That’s something you never thought you’d see either. Fighting along side kobolds of all creatures and them actually being some of your best soldiers within their limited capabilities. Funny that you should respect or find a certain affinity to such non-human races like orcs, kobolds or even the Xi than you do with humans. Then again maybe it’s because you’ve never really truly been human. You’re just masquerading as one.
After a week of marching through Xi infested territory Telis is finally in sight. And from where you’re standing, you see it being besieged by the Xi. Unlike Lenay however, Telis doesn’t have the benefit of an impenetrable magic barrier defending it. It does however have several airships launching all manner of explosions and gunfire to the area around the city.
It would seem the gnomes are reluctant to damage Telis itself (though some of that is probably unavoidable), but the reason isn’t clear. Are the gnomes Telis’ allies? From what you’ve heard Telis did have a human population, so it seems unusual that the gnomes would be helping them given their new outlook on life. Unless they’re invaders as well and just don’t want their potential prize destroyed.
In any event you’re somewhat glad that the Xi are involved. Gives the gnomes another target and divides the attention from you.
Seeing as the gnomes are less willing to blow up Telis itself, you figure your best course of action is to get your army into the city right away. Actually getting in doesn’t look like it will be a large problem thanks to the efforts of the Xi, the problem lies more with fighting your way through the Xi while avoid potential bombings from the gnomes.
All available mages are ordered to put up shields and all soldiers are ordered to protect them while making the long march towards Telis or else nobody is going to make it to the city at all.
It’s not a long distance, but it feels like one. Explosion after explosion crashes down on the magical shields. Since your shields are simple ones the Xi simply dig under them and attack that way, but the soldiers do a good enough job of keeping them from killing your mages. You do your part by supporting the magical energy required for this feat. It’s a great strain on you, but you try to block out the pain.
You can see the Telis gate wide open and it reminds you of the day when the Felkan capital fell to your forces. What a glorious victory that was.
“Advance! Kill everything! They can’t stop us! Not the Xi and not the gnomes and their machines! We will be the last ones standing and remembered long after worms have eaten all their corpses! Long live the Empire! Long live the Emperor!” you shout.
While it’s a simple speech meant to encourage the surrounding troops, your last line was probably a little strange since you’re the Emperor and it sounds odd. Of course you realize this soon after you said it because you temporary forgot what the hell time period you were in.
“Shit, get focused…” you mumble.
Memory lapses aside, your army continues to battle its way into the city. Some of your people have already reached the entryway and that’s when a large rumbling noise is heard from the city and then the ground begins to shake. The shaking soon becomes more violent tremors to the point that the ground starts to crack and that’s not from Xi digging…
Many of your people have a hard time keeping their footing and during this time some of the mages lose their concentration. This is a fatal mistake, which soon results in entire companies being blown to bloody pieces by the airships continuing to dump bombs from above.
The airships aren’t the only things that are flying now though.
The loud rumbling continues along with the earth shaking and you soon see what is going on. It’s Telis. The city is rising off the ground. Whatever the hell the gnomes have been doing, this has to be part of it. They’ve created a flying city!
The gnomes have already displayed a significant amount of power with their airships. With this city they could very well be unstoppable.
Questions about how and when they did this will have to wait, what matters now is that you have to stop them. The city has only just started to rise and its taking a long enough time that you see several Xi and your own troops grabbing on to what they can before its completely out of reach.
You’re either going to have to destroy it or capture it.
If you were younger you’d just unleash a firestorm or something similar without another thought, but that’s a risky endeavor in your condition for several reasons.
Capturing it is probably going to be even harder, especially since you’re going to have to board the damn thing. You MIGHT reach it in time if you make a full dash towards it now, but that would mean no longer supporting the mages to defend the rest of your army.