Eternal

You’re not going to reach it in time, but you can’t allow the gnomes to wield such power. If this spell kills you then so be it, still maybe you won’t need to summon a firestorm so large. The airships are close enough to the city that if you could damage them, they’ll probably crash into the city themselves and bring it down.

You concentrate on flames, fire, and the entire sky burning. Doesn’t take long before the sky around you goes red. Your soldiers aren’t quite sure what’s going on, but when it’s obvious that you’re casting something, multiple officers shout to their subordinates to find shelter within mage barriers if they aren’t there already.

Then it comes. Fire from the sky.

Airships are hit with a rain of fire. There is no shelter or escape for the machines and the gnome crews are equally helpless. Attempts to fly out of the area of danger fail as they catch fire and soon turn into a crashing inferno of metal, wood and the incinerated crew and sure enough some of those go crashing into the city which has also been catching fireballs.

On the ground, it looks like a vision of hell. Large sections of torn up fields and plains are burning, and the only thing protecting your soldiers are your mage barriers and a general retreat has been sounded now that airships are falling out of the sky and it soon looks like the city will too. Even the Xi have chosen to retreat at this point, making their escapes by burrowing back under the earth.

“Emperor, we have to go!” you hear a voice shout. You aren’t quite sure who it is though because you’re woozy after casting your spell. In fact you’d be completely exposed by the rain of fire, if you weren’t being dragged away by your loyal soldiers within the cover of Eye mages.

Eventually you regain your bearings and tell your soldiers to let you go and that you can make it yourself. They’re hesitant to do so at first, but comply. You’re drained, but you’ve still got the energy to move clear of the inevitable spectacular explosion that occurs when Telis finally come crashing down from the sky.

The amount of destruction is actually quite impressive, but as you look at the burning wreckage from the distance you curse the fact that you could not utilize such a powerful weapon for yourself.

After a few days pass the fires finally die down enough that you order a full search of the wreckage of anything that might be useful, but there isn’t much left. At best you have some of the debris carried away so that your inventors might figure out how to re-create at least the airships, but that doesn’t seem very likely to occur anytime soon.

In the meantime, the Xi slowly begins to re-invade the area and continue to press forward towards your territory. They’ve also managed to completely cover the area surrounding Lenay despite still not being able to get into the city. Having no more wish to waste anymore manpower on capturing the city yourself, you decide to have your forces to hold the line at your own territory in Arat. Lenay is just going to be one target that you won’t get to eliminate any time soon, if at all.

Year 559

“Arat has completely fallen, Quala is starting to suffering an influx of Xi troops and reports say that there have even been sighting of Xi in Rask.” David remarks.
“(Sigh) What kind of fools…(sigh) have three more armies reinforce the forces in Quala. Send another one up to Rask and have Sightmaster Crowley mobilize everything he has there to combat the threat. Have him recruit ogre if he can!”
“Very well my Emperor, I uh…should let you know that our people have still made no progress on re-creating an airship.”
“Didn’t think they would. The little gnome bastards took that secret to their little graves when the Xi finally wiped out the Redcap Kingdom a year ago. Even they couldn’t hold out against them forever, just like Semra couldn’t keep her barrier up forever to protect Lenay and also got resigned to the box of now extinct cultures. Which is something we’ll eventually be at this rate. (Sigh) Cancel the project; have them go back to working on perfecting our existing weapons or something.”

David leaves without saying another word and you’re left to ponder this increasingly grim scenario. A scenario that you’re not entirely sure you’re going to win, in fact you’re almost certain you won’t.

The odd thing is you’re okay with it, mainly because you’re also fairly certain you don’t have long to live anyway. You tire a lot easier and your body hurts all the time now, you might have five or six years left tops and that’s assuming the Xi don’t overrun Nalin first.

The only question that remains for you is how you want to handle this. You’re going to continue to fight to the bitter end no matter what, but you wonder if that fate shouldn’t necessarily include your people.

You wonder if maybe you should have an “escape” plan for your people. Unfortunately there aren’t too many places to run to, a mass exodus through the Usksha desert is likely to result in death for several reasons and you imagine the Xi would easily just invade there as well. Heading further north through the mountains of Rask has similar problems.

That only leaves one major “safe” option, the ocean.

There haven’t really been any major efforts to explore the open seas to see if new land does indeed exist, but you figure if there is an “Isle of Mortos” there must be other lands. (Hopefully) Still this is going to be very short notice and a massive undertaking of building ships big enough to carry not just people, but supplies as well for this uncertain journey.

However, if it worked and there was land, then the survivors would definitely be free of the Xi threat, even the Xi can’t cross the ocean.

If you’re going to enact this escape plan though, you’re going to have to do it soon because time is not on your side.

Of course the other side of you still believes that maybe, just maybe if you concentrate your efforts you could still win this war.
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