Eternal
You can’t wait. You may serve the Empire and be against Kane’s traitorous ways, but there is an unfortunate element in truth in what he says. If you need to get anything done around here, you’ll have to do it yourself, not rely on the Empire. You tell Verant to send a message to the generals back home about the situation and if they can provide reinforcements then to do so right away, but in any case you’re attacking Fort Defiance immediately.
You muster up all your forces, troops, siege weapons, everything that could help you and leaving only a skeleton crew back to guard Fort Destiny. When you begin your march, you try to remain confident that you can take the fort. As soon as you start to enter the long stretches of snowy wilderness that precede Fort Defiance, tribes of ogres attack you. Kane’s already prepared.
Within a mile of Fort Defiance and you can see large looming figures in the distance almost as big as the fort itself. You have to remind your troops to find their courage and that no overgrown abomination is going to best any soldier of the Empire.
On the first day of the siege your catapults hurl their boulders at the fort and your ballistae fire at the giants. It’s an impressive volley, which damages the walls and critically wounds some of their giant allies, but the counter attack is just as brutal to your side. Multiple boulders comes crashing down on your men hurled by the giants. Fort Defiance’s own ballistae aim for your siege weapons, destroying several of them.
By the third day, you pull your sword out of the last giant after stabbing him several times in the neck and jump several feet to the ground just before his falling body and crush you. Your men are still attempting to break down the doors of the fort which is heavily reinforced. Attempting to scale its walls results in them being scalded to death by boiling oil. The orcs have even resorted to catapulting their dung at you; it’s only going to be a matter of time before disease starts to take effect on your men. You would’ve tried the same thing, but orcs are notoriously resistant to such biological warfare.
By the fourth day, your troops are dwindling and you’re still no closer to capturing the fort. Ogre tribes harass your people from the outside and you lead your best men to the hidden hatch you escaped from. Upon finding it again, you destroy the hatch door and descend. When you and your men arrive at the garbage pile though, you’re in for a minor surprise, as a troop of orcs are waiting for you. Apparently somebody figured you might try to get in this way.
The battle with the orcs isn’t a pleasant one. Along with the smell, there is also the disgusting ichor that’s ankle deep as you fight the orcs. Through the filth and trash though you manage to maintain your composure and dispatch the orcs with the help of your men. After the fighting is over, your next plan is to climb up the chute and do damage from within. It takes a little exertion due to the chute being incredibly greasy, but eventually you manage to apply pressure to the sides of the chute and start climbing up it slowly. Your men do likewise.
You’re about midway through this slimy tube when all of a sudden the top part opens up and your heart sinks when an orcish face appears.
“Hah, boss waz right. Time to burn now!” he says and throws at torch at you. Normally this wouldn’t do much damage by itself, but with the combination of grease, oil and other flammable muck you’ve been rolling around it, you light up like a tinderbox along with the entire grease covered chute. You lose your grip and slide back down crashing into your men and setting them on fire as well.
When you hit the pile of garbage below, you’re completely engulfed by the flames and the garbage pile goes up like an inferno. The screams of your men burning alive and your own skin crackling are the last sounds you hear.
You muster up all your forces, troops, siege weapons, everything that could help you and leaving only a skeleton crew back to guard Fort Destiny. When you begin your march, you try to remain confident that you can take the fort. As soon as you start to enter the long stretches of snowy wilderness that precede Fort Defiance, tribes of ogres attack you. Kane’s already prepared.
Within a mile of Fort Defiance and you can see large looming figures in the distance almost as big as the fort itself. You have to remind your troops to find their courage and that no overgrown abomination is going to best any soldier of the Empire.
On the first day of the siege your catapults hurl their boulders at the fort and your ballistae fire at the giants. It’s an impressive volley, which damages the walls and critically wounds some of their giant allies, but the counter attack is just as brutal to your side. Multiple boulders comes crashing down on your men hurled by the giants. Fort Defiance’s own ballistae aim for your siege weapons, destroying several of them.
By the third day, you pull your sword out of the last giant after stabbing him several times in the neck and jump several feet to the ground just before his falling body and crush you. Your men are still attempting to break down the doors of the fort which is heavily reinforced. Attempting to scale its walls results in them being scalded to death by boiling oil. The orcs have even resorted to catapulting their dung at you; it’s only going to be a matter of time before disease starts to take effect on your men. You would’ve tried the same thing, but orcs are notoriously resistant to such biological warfare.
By the fourth day, your troops are dwindling and you’re still no closer to capturing the fort. Ogre tribes harass your people from the outside and you lead your best men to the hidden hatch you escaped from. Upon finding it again, you destroy the hatch door and descend. When you and your men arrive at the garbage pile though, you’re in for a minor surprise, as a troop of orcs are waiting for you. Apparently somebody figured you might try to get in this way.
The battle with the orcs isn’t a pleasant one. Along with the smell, there is also the disgusting ichor that’s ankle deep as you fight the orcs. Through the filth and trash though you manage to maintain your composure and dispatch the orcs with the help of your men. After the fighting is over, your next plan is to climb up the chute and do damage from within. It takes a little exertion due to the chute being incredibly greasy, but eventually you manage to apply pressure to the sides of the chute and start climbing up it slowly. Your men do likewise.
You’re about midway through this slimy tube when all of a sudden the top part opens up and your heart sinks when an orcish face appears.
“Hah, boss waz right. Time to burn now!” he says and throws at torch at you. Normally this wouldn’t do much damage by itself, but with the combination of grease, oil and other flammable muck you’ve been rolling around it, you light up like a tinderbox along with the entire grease covered chute. You lose your grip and slide back down crashing into your men and setting them on fire as well.
When you hit the pile of garbage below, you’re completely engulfed by the flames and the garbage pile goes up like an inferno. The screams of your men burning alive and your own skin crackling are the last sounds you hear.