Innkeeper
You tell Edmond that you think that you'll take his approach and wait it out. If he wants to do anything against Frank, well you won't have anything to do with it. Edmond nods and remarks that perhaps it's best you don't get yourself into this game since it's slippery slope that you're libel to get yourself in a lot more trouble that you wouldn't be equipped to handle.
Before you leave he trusts that you won't be speaking to anyone about your meeting, because if anyone finds out, it won't matter how many militia buddies you have. You assure him that you remember his pet lizard and that it won't be a problem.
You're able to get a coach back to inn, naturally it's a lot later now and everyone is asking you where you've been. You explain that you forgot to do something at campus for a class, which seems to satisfy as an excuse.
So you wait and time passes.
You continue to wait and more time passes.
Six months pass and nothing has changed with the Flying Griffon except they continue to do better than your inn and at this point you're just breaking even. Frank must have his demon girls under control because he's still doing well and Klyton militia isn't investigating him.
You wonder if you should take Edmond up on his offer, but then perhaps he's already tried to kill them and his assassin failed. You also ponder if you should report Frank again, but you shake your head. It's pointless now. You're losing a war that can't be won and you're ready to throw in the towel. Everyone working here isn't happy anymore, and you never wanted to do this job anyway. You wanted to go into medicine.
You approach your mother about selling the inn and she agrees. She apologizes that this inn ultimately became a burden on you, so she says when she sells the place she'll give you all the money in the hopes that it will help with your education.
Ironically your mother ends up selling the inn to Frank. She says he was smug the whole time but was willing to pay much more than the city would. It's a lot, but not enough to finish proper medical school. She wishes you well before leaving Klyton for Teckleville and tells you that you'll always be welcome at Enora's house where she will be living.
You decide maybe while you can't be a doctor, maybe you can still choose something in medical field, presumably something you'll be able to afford and not be as stressed all the time.
You ultimately become a veterinarian and feel a great sense of accomplishment. The only problem is they aren't in great demand in Klyton and the few that do exist in the city have the market pretty much cornered, but you do know of a place where they might need oneĀ
You move to Teckleville where you make a living treating farm animals and pets like kitties and puppies. Occasionally someone has something more exotic like a purple tailed glittermane, but it's a quiet life for the most part. You eventually have a family and live the rest of your days there.
Sometimes you wonder what would've happened if you'd done things a bit differently at the inn, but all things considered it worked out.
Before you leave he trusts that you won't be speaking to anyone about your meeting, because if anyone finds out, it won't matter how many militia buddies you have. You assure him that you remember his pet lizard and that it won't be a problem.
You're able to get a coach back to inn, naturally it's a lot later now and everyone is asking you where you've been. You explain that you forgot to do something at campus for a class, which seems to satisfy as an excuse.
So you wait and time passes.
You continue to wait and more time passes.
Six months pass and nothing has changed with the Flying Griffon except they continue to do better than your inn and at this point you're just breaking even. Frank must have his demon girls under control because he's still doing well and Klyton militia isn't investigating him.
You wonder if you should take Edmond up on his offer, but then perhaps he's already tried to kill them and his assassin failed. You also ponder if you should report Frank again, but you shake your head. It's pointless now. You're losing a war that can't be won and you're ready to throw in the towel. Everyone working here isn't happy anymore, and you never wanted to do this job anyway. You wanted to go into medicine.
You approach your mother about selling the inn and she agrees. She apologizes that this inn ultimately became a burden on you, so she says when she sells the place she'll give you all the money in the hopes that it will help with your education.
Ironically your mother ends up selling the inn to Frank. She says he was smug the whole time but was willing to pay much more than the city would. It's a lot, but not enough to finish proper medical school. She wishes you well before leaving Klyton for Teckleville and tells you that you'll always be welcome at Enora's house where she will be living.
You decide maybe while you can't be a doctor, maybe you can still choose something in medical field, presumably something you'll be able to afford and not be as stressed all the time.
You ultimately become a veterinarian and feel a great sense of accomplishment. The only problem is they aren't in great demand in Klyton and the few that do exist in the city have the market pretty much cornered, but you do know of a place where they might need oneĀ
You move to Teckleville where you make a living treating farm animals and pets like kitties and puppies. Occasionally someone has something more exotic like a purple tailed glittermane, but it's a quiet life for the most part. You eventually have a family and live the rest of your days there.
Sometimes you wonder what would've happened if you'd done things a bit differently at the inn, but all things considered it worked out.