The Great Conflict

You decide walking into the hallway is to risky both to your objective and to your safety so you take cover in the room and wait with your energy pistol. Two peasant warriors come charging into the room and you are able to drop both of them before they can traverse even half of the room. The next one you notice is a cleric immediately based off of his white cloak and traditional religious apparel. He attempts to generate a flame but before he can blast it at you you are able to hit him with a blast of your energy pistol. He collapses in the hallway. As he does a giant mutant lizard warrior comes lumbering down the hallway. He is forced to break the wall adjacent to the doorway to fit through it and you shoot him with your energy pistol. The blast hits him and you see the creature shake, but he does not stop. He is to large to be paralyzed from a single blast. It charges you and as it does you hit it directly in the head with a second blast which causes it to temporarily stop moving. As you hit it with a third blast to ensure its paralysis a wave of kinetic energy hits you. It was loosed by another cleric who was following the abomination. You survive the blast but several of your bones have broken and you sense that you have some internal injured. You blast the cleric and he falls to the ground completely paralyzed. You have gained 2 prisoners but are injured.

+2 Prisoners
Change status to injured.

You now have a decision to make, should you continue onward and capture more clerics or call in your PEABs and wait for them to arrive and back you up before you proceed?