Legend

Always the adventurer, you head directly towards where the sound is coming from and naturally you come across its maker pretty quickly. You can also guess you've found the "maker" of the dung you stepped in earlier.

A vicious SWAMP TROLL sees you and attacks with its club.

SWAMP TROLL
SKILL: 10
STAMINA: 20

This is going to be a nasty and quite possibly a disgusting fight.

The swamp troll has more than a few abilities.

First if it ever rolls double sixes during an attack it has vomited at you which much like its dung, is highly acidic. This will cause a fearsome 7 STAMINA points worth of damage. You may block this attack with a shield, but then your shield will be destroyed. Fortunately the Troll can only do this attack once.

Second it can regenerate. After every combat round, roll the dice again, if you roll doubles it regenerates 1 STAMINA point. The troll can never go above 20 and it also can't regenerate fire attacks from a wizard or wounds by gunpowder from a technologist (Assuming you have the those abilities mark down what damage you do with those since it can't regenerate past that level)

You have 1 choice: