Death Song
As much as you still want to help out your family, you have to live your own life while there is still time. They'll still get money from your supposed death and they know you're still alive. You figure this will be the last time you see them though, as you can't risk contacting them anymore.
The first order of business is to change your identity as much as you can. And head to a place where you can play for an audience, but the probability of someone ratting you out is low if you're recognized.
You head to the Garwold Confederacy. It's a relatively peaceful nation made up mostly of Halflings and Gnomes, with lush green fields and flowers. They've surprisingly managed to stay out of most of the fighting; only volunteering a few of their militia and illusionists to the Grand Alliance. They're also known to appreciate the simpler things in life.
Eventually you make a place for yourself there in one of the small villages. You make a living playing at the local tavern there. Most of the patrons know that you have some sort of past that you're trying to hide from. Some of them and the owner know that you're that Zalan "hero" that they've heard about. But just like you thought, they don't bring it up or say anything about it and just enjoy your music.
A year passes and you're happy. Nobody from the Zalan Empire comes looking for you, as it's assumed you're dead and everyone's too busy fighting the undead for the most part. When the Grand Alliance armies pass through, you keep a low profile though. You even meet a pretty Halfling girl to be with.
The next year isn't so pretty however. The Great Lich Lord's armies have been defeating the Grand Alliance's attempts to stop them and now those armies finally turn their attention to the Garwold Confederacy.
Within a month half of Garwold has been turned into a graveyard. The Grand Alliance as well as the Garwold militia have been doing their best, but it's not going to be enough. You help defend the little village that you've made your home in and you can't afford to keep a low profile anymore despite the Grand Alliance presence (Which is now mainly made up of Zalan Empire troops) but it hardly matters at this point. Survival of the living is
You make plans to leave, and to try to convince your girlfriend and your other new friends that you've made here to leave as well. You know they're all very home bound, but tomorrow you're going to really try.
Unfortunately a group of Blood Specters attacks the village that night. You awaken to hear blood curling screams ring throughout the village. You look out the window and see the vile red ghosts stalking the streets.
You've become too attached to these people to not help; you immediately grab your weapons and prepare for battle.
You head to your girlfriend's home first, but sadly she's already been killed and completely drained of blood. You don't have time to morn as you're immediately attacked by the Blood Specter that was still lingering in the house. You manage to kill it with a couple silver arrows, but its dying shrieks alert others to your area.
You slay a couple more of them as you try to look for the necromancer who has to be in the area to even control these creatures, but you can't keep your eye on all the incorporeal creatures and you suddenly feel a slight pain in your back which reaches forward into your heart as one of them thrusts its hand into you to drain your blood.
You collapse soon after, only to rise later to join the ranks of the ever growing undead armies.
The first order of business is to change your identity as much as you can. And head to a place where you can play for an audience, but the probability of someone ratting you out is low if you're recognized.
You head to the Garwold Confederacy. It's a relatively peaceful nation made up mostly of Halflings and Gnomes, with lush green fields and flowers. They've surprisingly managed to stay out of most of the fighting; only volunteering a few of their militia and illusionists to the Grand Alliance. They're also known to appreciate the simpler things in life.
Eventually you make a place for yourself there in one of the small villages. You make a living playing at the local tavern there. Most of the patrons know that you have some sort of past that you're trying to hide from. Some of them and the owner know that you're that Zalan "hero" that they've heard about. But just like you thought, they don't bring it up or say anything about it and just enjoy your music.
A year passes and you're happy. Nobody from the Zalan Empire comes looking for you, as it's assumed you're dead and everyone's too busy fighting the undead for the most part. When the Grand Alliance armies pass through, you keep a low profile though. You even meet a pretty Halfling girl to be with.
The next year isn't so pretty however. The Great Lich Lord's armies have been defeating the Grand Alliance's attempts to stop them and now those armies finally turn their attention to the Garwold Confederacy.
Within a month half of Garwold has been turned into a graveyard. The Grand Alliance as well as the Garwold militia have been doing their best, but it's not going to be enough. You help defend the little village that you've made your home in and you can't afford to keep a low profile anymore despite the Grand Alliance presence (Which is now mainly made up of Zalan Empire troops) but it hardly matters at this point. Survival of the living is
You make plans to leave, and to try to convince your girlfriend and your other new friends that you've made here to leave as well. You know they're all very home bound, but tomorrow you're going to really try.
Unfortunately a group of Blood Specters attacks the village that night. You awaken to hear blood curling screams ring throughout the village. You look out the window and see the vile red ghosts stalking the streets.
You've become too attached to these people to not help; you immediately grab your weapons and prepare for battle.
You head to your girlfriend's home first, but sadly she's already been killed and completely drained of blood. You don't have time to morn as you're immediately attacked by the Blood Specter that was still lingering in the house. You manage to kill it with a couple silver arrows, but its dying shrieks alert others to your area.
You slay a couple more of them as you try to look for the necromancer who has to be in the area to even control these creatures, but you can't keep your eye on all the incorporeal creatures and you suddenly feel a slight pain in your back which reaches forward into your heart as one of them thrusts its hand into you to drain your blood.
You collapse soon after, only to rise later to join the ranks of the ever growing undead armies.