Death Song

You have to admit, the idea has crossed your mind a bit. A small part of you does wonder about embracing the whole hero image and deliberately doing grand deeds that go beyond the call of your duty. You suppose that you'd at least really feel like one if you did that.

However, more often than not real heroes don't live long. You're wondering what exactly this Mr. Warnov has in mind for you and given his demeanor, his appearance and just your own feelings of uncertainty about him, you decline. You know your limitations even if others don't see them. So, no you won't be hunting down some artifact of unlimited power and then single handedly taking out a Demon Lord or Necromancer Lord in their own throne room.

"No, I don't think so Mr. Warnov. As I've often said, I'm no hero. I'm just doing my job and providing for my family."

Mr. Warnov looks disappointed and sighs, but accepts your decision.

"Very well. This is a shame though. Despite your humble birth you seem to have lots of potential. You could've made an excellent addition to our…organization. I've also heard your lute playing wasn't bad either, we don't have any musically talented types anymore…oh well."

Mr. Warnov leaves rather quickly after his last statement. Something about him seemed very odd and you're sort of glad you didn't take his offer. You go back to your target practice for awhile when you suddenly hear an alarm cry out loudly through the fort about a small demon army being sighted over the hill.

"Well back to work…" you say and prepare for battle once again.

Two years pass…

It's been five years since the Nuro Incident and things have gotten worse.

Both the Necromancer Lord and Velzix have made progress. Too much. The Grand Alliance hasn't been able to do anything except fight them to a stalemate. All three sides are looking to gain an advantage and somehow you don't think it'll be yours.

The Zalan Empire has become increasingly totalitarian. It's been increasing its influence over how the Grand Alliance should be run and its strategies. Some of Zalan's officers have been transferred to become more prominent in leading and commanding the bulk of the Grand Alliance army. You're not sure if this isn't a bad idea. Bullying or not, one final voice in matters would probably help the Grand Alliance at this point. There's been some grumbling by other nations though.

However it's also begun several repressive internal measures to keep itself safe. Your mom has mentioned in letters back to you of seeing routine patrols now near the farm. Talks of seizing private property for the good of the Empire are being discussed. You don't really like the sound of that, but it's not really like you can do anything about it. You can only take solace in the fact that being part of the Zalan army will at least result in your family not becoming homeless. They would probably still be able to live and work on the farm…it just wouldn't be your family's anymore. There's also talk of a draft. You don't like the sound of that either. Your brother Mallack would certainly be conscripted now. You can't imagine him dealing with the things you've had to face. You hope it doesn't come to that.

Your position at Virtue is looking worse and worse each day. Parts of the fort are severely damaged, you're short on man power and you don't even have any decent wizards or healers. You've attempted to talk to Captain Eckard about withdrawing and falling back to a safer position, but he won't hear of it. This fort is NOT to be abandoned.

The only good thing is that there's apparently been a small contingent of mercenaries severely messing up things for Velzix in his own territory. They must be incredibly brave or completely mad for Zalan gold to perform such a task. You can't help but think that maybe YOU would be there right along side them, if you'd joined up with that mercenary company years ago. A sobering thought.

Time to go on patrol again. You gather up some soldiers and get ready. You look at all of them and wonder which ones won't be coming back this time. You look at yourself and wonder if you will. A few years ago, everyone coming back alive was at least a possibility, but now it's not even certain.

You go out and change up your routine path again. Always have to be different, can't become predictable.

A couple of imps attack. Nothing to worry about. Easily dispatched. You know you'll encounter worse before the day is over though.

A group of Tulan "citizens" led by their demon overseer attacks you next. Made up of hapless slaves and misguided idiots who think serving the demons is going to pan out in the long run.

Finally you come across something a little more unusual. A small group of dwarves fighting off a large demon ambush. They look ragged, wounded and in dire need of help. So you help them.

You unleash five arrows into the head of an Eviscerator before two of your number are fried by a hellfire blast from a Flame Child. The fighting doesn't get any cleaner from there. You see another one of your members getting shredded, before a path is cleared for the dwarves to follow you back to the fort. One of their own chooses to stay behind to give the rest a chance to escape. As all of you run, a large explosion is heard followed by several yelps, howls and screams. The dwarf has blown himself up with whatever explosives the dwarves are fond of making.

Finally you get back to the fort where it's relatively safe, and all you're thinking about is how you'll have to do this all over again tomorrow. You retire to your private room where you play your lute and hope you aren't disturbed by another attack on the fort. Happily, that doesn't happen, but you are disturbed by one of the dwarves you rescued earlier instead. He's come to thank you.

"Hey lad, I just want to say thanks to your actions at least a few of us survived from our clan. Such as it is now. Something about you looks very familiar. Normally you humans all look the same but…ah hah! You're that lad who I saved near that farm five years ago! Looks like you returned the favor! Stagir's the name."

You didn't realize it either, but then with all the fighting and the chaos you'd barely survived during that particular day, you weren't really paying attention to faces. You were just glad someone came along when they did.

"Yeah…small world I guess. So what happened to your clan?"
"Wiped out lad." Stagir says mournfully. "At least when you humans were fighting each other you didn't mess with us, but getting caught between the undead and demons…well it's a bit different."
"The undead are that far now?" you ask.
"Aye. They and the demons have been involved in skirmishes here and there. Got no problem with evil fighting evil, but it was just our bad luck that my clan was caught in the middle. The demons are evil incarnate to be sure, but the undead…I dunno. Something worse about them. In the final days, I had to kill clan members who I once called friends and family because of the fucking necromancers raising them from the dead. Some stayed behind to fight since they refused to run. They'd rather die than run from their home. Normally I'd agree, but after seeing that this was a losing battle, some of us decided that it would be better to run. After all we would just be raised again to be used as puppets of the necromancers when we die. Not even free will to choose, or the threat of a demon's whip. You just become one of them. Can't let that happen to me. Never."

You know something of it, having had to do a little of that five years ago at Nuro, but actually killing undead parodies of family members would be pretty horrific.

Stagir attempts to lighten the mood a bit by asking you about what you were playing before he interrupted. When you tell him, he tiches and says something about how elven songs are nothing compared to dwarven ones. You never really thought of dwarves having a musical interest before, but Stagir boasts about how they have quite an extensive musical history.

He takes the lute from you and shows you a couple of dwarven songs, breaking strings in the process. His insistent singing accompanying the songs isn't exactly pleasant either. He complains about the human made strings not being strong enough to play the songs properly, but thanks you again for saving his life before leaving.

Every now and then you play these songs for your new dwarven allies who have taken it upon themselves to strengthen and rebuild the fort the "proper dwarf way". They seem to appreciate it. You're a little more careful with the strings and don't indulge in the singing though. (But unfortunately for the rest of the fort, the dwarves do)

A few months pass and the demon attacks seem to decrease. The strengthened fort certainly helps, but something else is going on. Eventually you're seeing less and less of them. Eventually some ragged refugees come to the fort and after a bit of babbling and thanking the gods, a few of them explain.

There are a couple of conflicting stories, but it would seem Velzix is dead! He was killed by something or someone. Consensus seems to be that the mercenary leader died in battle with him though. Without Velzix's leadership the demons are fighting amongst themselves and the realm is in complete disarray. The Grand Alliance is taking steps to retake the land immediately before the Necromancer Lord gets it. The Zalan Empire in particular is closer though, so naturally YOUR nation is going to get that land first!

While things may be looking up somewhat, they aren't necessarily looking up for you. Captain Eckard has orders to begin an attack immediately. You aren't looking forward to it mainly because you'll probably encounter an undead army in the process.

You don't have a choice though except for what role you can serve. Thanks to your skills and rank. You can either lead troops as normal, or be part of a scouting party.