Necromancer

The former city of Nuro, now called Aftermath looks vastly different now of course, but you think it's for the better.
Most of the "population" is dead and they go about their undead lives performing the same jobs they were typically doing before except now they never stop unless you command them to do something else.
A few of the dead do have higher brain functions, letting them able to make simple decisions. These you typically put in charge of guard duty or similar minor roles.
Your small group of necromancers takes care of any true "free will" undead problems by either corralling them, or bringing it to your attention to take care of it.
Other than the necromancers, there are no other living creatures in the city, at least not sentient ones. You won't take the risk, at least not while Aftermath is your only holding.
Most of the "population" is dead and they go about their undead lives performing the same jobs they were typically doing before except now they never stop unless you command them to do something else.
A few of the dead do have higher brain functions, letting them able to make simple decisions. These you typically put in charge of guard duty or similar minor roles.
Your small group of necromancers takes care of any true "free will" undead problems by either corralling them, or bringing it to your attention to take care of it.
Other than the necromancers, there are no other living creatures in the city, at least not sentient ones. You won't take the risk, at least not while Aftermath is your only holding.