Necromancer

Sensing impending doom, you decide your best course of action is to escape. You immediately take your undead horde and fight your way out of the city. You then attempt to put as much distance as you can between you and Nuro. You curse the day you decided to fuck around with the dark arts. Where are you going to go now? You have no idea, but you can't be seen walking around the countryside with a bunch of rotting corpses in tow.

Quickly you dismiss your small army, which instantly collapses back to death and you run to the nearest settlement.

You get to the town of Selawag, which is part of the Brot Kingdom. You enter an inn there with no problems. It would appear that the news of what's happened hasn't traveled here yet, but you know it won't be long. And then how long will it be before someone finds out that you were involved? You suppose it's possible that you could escape without suspicion, but it's unlikely. The hunters always find out. They always know.

And life on the run, is what you have to look forward to now. You'll have to constantly move, and never rest. You prepare yourself for your new lifeĀ…

A month passes
The Incident of Nuro has finally become well known knowledge. The take over was a failure, but the damage done was severe. A temporal disturbance in the heart of the city has made the entire area unstable as buildings phase in and out of existence. Two of the well known culprits Mr. Demar and Felsa were killed in battle. A third, Trelik escaped and is considered to be at large. Many of the Dark Order were either killed or went into hiding. Demons are running amok all over the countryside and have taken particular interest in the Kingdom of Tulan.

A year passes
The Kingdom of Tulan has finally put the sword to every last demon infesting the area. Necromancer Trelik was finally hunted down and killed after he was cornered in a small village that he'd turned into his own personal domain. Most of the demonologist have been caught and hung for their crimes as well. Your name has also come up on the wanted list along with the two remaining necromancers involved: Sebastian and Catalina.

You now keep to the rural locations; many times you barely survive attacks from barbaric orc tribes. Fortunately your skills in necromancy protect you (as well as scare the hell out of the orcs)

Two years pass
Nuro has completely collapsed in on itself due to the temporal disturbance leaving nothing but a gaping hole there; a war breaks out in the nearby area.

Sebastian took his own life as the Retlad Guard beat down his door. Catalina was found dead by an unknown assassin. Nobody knows who, but it wasn't by any government. You have a good idea though, considering you have been attacked several times by vampire assassins during the night.

Two more years pass
You hear them coming for you, there is no more running. This is your fate. To die in this cave. You don't even want to fight it anymore. You regret the day you set out on this path.

Such is often the fate of a necromancer.
End Of Story