Helspar's Crag

You have Gurny dragged from your sight and clapped in irons. You won't suffer cowards atop Helspar's Crag. The next day you dispatch a scout to locate Gurny's patrol, no doubt slaughtered by the ruthless traitor.

The scout never returns, but you don't have long to worry about it. Creatures emerge from the forest one night and easily scale the walls of the watchtower. You can't help but wish you'd taken Gurney's word as clamy fingers wrap around your throat.
End Of Story