Ground Zero
You see where this is going; the Zeropolis Guard is fully intent on their delusional plan and they're going to be the top assholes in this area, so you might as well join them to reap the benefits. It's better than being at their complete mercy and it's certainly better than living in fear of the Shadow Horde, at least the Guard seems to want to restore order.
The next day you go find Captain Salazar who is pretty easy to find since he's currently giving speeches in the streets to the Dust District inhabitants of how they should actively join the Zeropolis Guard. Not too many takers, but none of them are in any position to argue with the occupation. When you go up to Salazar to tell him you're interested in joining, he's pleased to just have someone taking him up on his offer.
Of course he wants to know more about you and where you're currently staying, and you do tell him about the warehouse, just not about the secret GZS rooms underneath. He's a little bewildered of why you're staying there rather than a proper house in one of the neighborhoods, or even your own house. To this you reply that you used to live in one of the Downtown apartments, and couldn't live there anymore due to the danger. You mention during your time of madness you ended up wandering this way and just took up residence there and now even though you're better, you've made it your home and feel comfortable at that place. You also go on to say that you prefer to be away from large crowds of people.
Captain Salazar frowns at that last statement.
"Y'know we are a military unit, teamwork is encouraged here though I suppose we need all the help we can get right now, so I guess you'll be on scouting duty. Maybe if you prove yourself, I'll put you on sniper duty. As for your living arrangements I guess you can stay there. That area is pretty empty and there isn't anything there except a few warehouses, we're more interested in the plant and factory. However it's the perfect place where the Shadow Horde might stage a sneak attack from due to its remoteness. So consider yourself the sentry in that area. I wish we could use our radios, but the radiation levels here well are sort of screwing up the signals. We've been trying to train messenger rats, but so far the little furry bastards just run off to the nearest source of food, so you'll be reporting to me personally every two days where I'll either give you new instructions or tell you to continue what you're doing. Unless I hear otherwise and you don't report, I'll give you one more day and then I'll assume you're either dead or have deserted. If you're dead then you're dead, but if I find out you've deserted, my wrath will be terrible, and you'll wish you were dead."
"Okay, but what if I was captured?"
"Ha ha ha ha! You're joking right? Not really much of a chance of that happening. Ferals just kill, and the Shadow Horde might capture you, but they won't let you live afterwards. I trust you won't let yourself get captured then right?"
"Guess not."
"Good. Let's see, what can you do I got everyone else working on other things, right now we're tracking down all the sewer manholes in the area and shoving the remains of cars on top of them. Others have been sent to raid nearby police stations in the hopes of finding more weapons and ammo. Okay what you'll be doing is scouting and clearing out the factory; we've discovered that all the Feral activity in the area has been coming from those places. At least that's where we've seen them all run off to, you can go retrieve your assault rifle seeing as I haven't given it to anyone else yet."
"Am I working by myself, or with others?"
"Well from the impression of getting, you'd probably prefer working alone, but that's simply too dangerous for what I'm sending you in to do, you'll need someone watching your back, so I'm sure you're familiar with Private Ackman here "
You then see the soldier who kicked you yesterday. He doesn't look any friendlier and just nods at you.
"There will be other small detachments exploring various parts of the factory as well so more ground can be covered, but for the most part you two are on your own. Dimissed."
You and Ackman go carry out the mission in relative silence. Private Ackman doesn't seem to care for you, or at best he doesn't want talk to you unless it's absolutely necessary. This doesn't really bother you though since he is a good fighter, and is making this mission a lot easier. The factory is a huge place though even in its current devastated state; there are several sections, multiple levels and it covers a lot of land. It's going to take awhile.
After a few months of factory clearing you and Ackman have the highest Feral body count so far, and their attacks on the Dust District are becoming non-existent. Due to this accomplishment, many of the inhabitants have a little more confidence in the Zeropolis Guard and as a result more people have volunteer to help, either by joining directly or by attempting to fix the power plant. Shadow Horde attacks occur sometimes, but even those aren't as frequent. Zeropolis is a big place, and presumably they've turned their attention to easier areas.
Four years pass
It's been five years since you set foot in Zeropolis, and the place has changed quite a bit, well in your area anyway.
Most of the factory has been safely stripped to help rebuild the district. The nearby plant has parts of it fixed and partial electricity has been restored to the district as well. Feral attacks are completely unheard of in the area now, they've either all been killed, or in a few cases, managed to retain their sanity again.
The Zeropolis Guard has firm control of the area and has been attempting to restore a few old vehicles to work again mainly using jury-rigged steam engines, though the many stills created to make hooch certainly serve the same purpose to create "Garbage fuel" as it were for vehicles. Oddly one thing that has surprised everyone is that new mutants are actually being born! Not many, but it still came as a surprise when one of the female mutants found out she was pregnant, when it was assumed everyone would've been sterile due to the radiation, but then again the fact that you're all still alive is proving that you're all working on a different biological level now.
You've risen in rank with your superior sniping skills, and saving others you've effectively become second in command. You're looked upon as sort of a "hero" figure among the Dust District.
The Shadow Horde is still around, but attacks have less frequent. This perpetual war with them is basically at a standstill. The Zeropolis Guard has many more resources, but not nearly enough people. Captain Salazar is irritated by this fact, but there's not much he can do about it. His big idea of bringing order to the entire City is slowly being crushed as he realizes this might never be possible. In desperation he's sent a few people OUT of Zeropolis in the hopes of somehow getting help, but so far all his efforts have resulted in failure. People don't like or trust mutant, and it's mainly due to another organization attempting to "tame the wasteland" known as The Combine. With most of the outside towns under their control, they've developed "a shoot mutants from the City on sight" policy. Salazar's behavior which was at one time just pleasantly dedicated is now becoming obsessively totalitarian.
However, you're standing by your warehouse home one day when you see some outsiders visit Zeropolis. They aren't entirely human though, they look like cyborgs. Which would explain why they have no rad suits.
There have been reports of The Combine currently at war with their own enemy called the Cybernetic Evolution. You're not sure what it's all about, but you're guessing they probably see themselves as superior to humans. (You've seen enough movies in the past to know that's always the case!)
You can't imagine what they'd be doing here, unless they intend on proving themselves superior to mutants as well. There aren't many of them, but most of them are heavily armed.
The next day you go find Captain Salazar who is pretty easy to find since he's currently giving speeches in the streets to the Dust District inhabitants of how they should actively join the Zeropolis Guard. Not too many takers, but none of them are in any position to argue with the occupation. When you go up to Salazar to tell him you're interested in joining, he's pleased to just have someone taking him up on his offer.
Of course he wants to know more about you and where you're currently staying, and you do tell him about the warehouse, just not about the secret GZS rooms underneath. He's a little bewildered of why you're staying there rather than a proper house in one of the neighborhoods, or even your own house. To this you reply that you used to live in one of the Downtown apartments, and couldn't live there anymore due to the danger. You mention during your time of madness you ended up wandering this way and just took up residence there and now even though you're better, you've made it your home and feel comfortable at that place. You also go on to say that you prefer to be away from large crowds of people.
Captain Salazar frowns at that last statement.
"Y'know we are a military unit, teamwork is encouraged here though I suppose we need all the help we can get right now, so I guess you'll be on scouting duty. Maybe if you prove yourself, I'll put you on sniper duty. As for your living arrangements I guess you can stay there. That area is pretty empty and there isn't anything there except a few warehouses, we're more interested in the plant and factory. However it's the perfect place where the Shadow Horde might stage a sneak attack from due to its remoteness. So consider yourself the sentry in that area. I wish we could use our radios, but the radiation levels here well are sort of screwing up the signals. We've been trying to train messenger rats, but so far the little furry bastards just run off to the nearest source of food, so you'll be reporting to me personally every two days where I'll either give you new instructions or tell you to continue what you're doing. Unless I hear otherwise and you don't report, I'll give you one more day and then I'll assume you're either dead or have deserted. If you're dead then you're dead, but if I find out you've deserted, my wrath will be terrible, and you'll wish you were dead."
"Okay, but what if I was captured?"
"Ha ha ha ha! You're joking right? Not really much of a chance of that happening. Ferals just kill, and the Shadow Horde might capture you, but they won't let you live afterwards. I trust you won't let yourself get captured then right?"
"Guess not."
"Good. Let's see, what can you do I got everyone else working on other things, right now we're tracking down all the sewer manholes in the area and shoving the remains of cars on top of them. Others have been sent to raid nearby police stations in the hopes of finding more weapons and ammo. Okay what you'll be doing is scouting and clearing out the factory; we've discovered that all the Feral activity in the area has been coming from those places. At least that's where we've seen them all run off to, you can go retrieve your assault rifle seeing as I haven't given it to anyone else yet."
"Am I working by myself, or with others?"
"Well from the impression of getting, you'd probably prefer working alone, but that's simply too dangerous for what I'm sending you in to do, you'll need someone watching your back, so I'm sure you're familiar with Private Ackman here "
You then see the soldier who kicked you yesterday. He doesn't look any friendlier and just nods at you.
"There will be other small detachments exploring various parts of the factory as well so more ground can be covered, but for the most part you two are on your own. Dimissed."
You and Ackman go carry out the mission in relative silence. Private Ackman doesn't seem to care for you, or at best he doesn't want talk to you unless it's absolutely necessary. This doesn't really bother you though since he is a good fighter, and is making this mission a lot easier. The factory is a huge place though even in its current devastated state; there are several sections, multiple levels and it covers a lot of land. It's going to take awhile.
After a few months of factory clearing you and Ackman have the highest Feral body count so far, and their attacks on the Dust District are becoming non-existent. Due to this accomplishment, many of the inhabitants have a little more confidence in the Zeropolis Guard and as a result more people have volunteer to help, either by joining directly or by attempting to fix the power plant. Shadow Horde attacks occur sometimes, but even those aren't as frequent. Zeropolis is a big place, and presumably they've turned their attention to easier areas.
Four years pass
It's been five years since you set foot in Zeropolis, and the place has changed quite a bit, well in your area anyway.
Most of the factory has been safely stripped to help rebuild the district. The nearby plant has parts of it fixed and partial electricity has been restored to the district as well. Feral attacks are completely unheard of in the area now, they've either all been killed, or in a few cases, managed to retain their sanity again.
The Zeropolis Guard has firm control of the area and has been attempting to restore a few old vehicles to work again mainly using jury-rigged steam engines, though the many stills created to make hooch certainly serve the same purpose to create "Garbage fuel" as it were for vehicles. Oddly one thing that has surprised everyone is that new mutants are actually being born! Not many, but it still came as a surprise when one of the female mutants found out she was pregnant, when it was assumed everyone would've been sterile due to the radiation, but then again the fact that you're all still alive is proving that you're all working on a different biological level now.
You've risen in rank with your superior sniping skills, and saving others you've effectively become second in command. You're looked upon as sort of a "hero" figure among the Dust District.
The Shadow Horde is still around, but attacks have less frequent. This perpetual war with them is basically at a standstill. The Zeropolis Guard has many more resources, but not nearly enough people. Captain Salazar is irritated by this fact, but there's not much he can do about it. His big idea of bringing order to the entire City is slowly being crushed as he realizes this might never be possible. In desperation he's sent a few people OUT of Zeropolis in the hopes of somehow getting help, but so far all his efforts have resulted in failure. People don't like or trust mutant, and it's mainly due to another organization attempting to "tame the wasteland" known as The Combine. With most of the outside towns under their control, they've developed "a shoot mutants from the City on sight" policy. Salazar's behavior which was at one time just pleasantly dedicated is now becoming obsessively totalitarian.
However, you're standing by your warehouse home one day when you see some outsiders visit Zeropolis. They aren't entirely human though, they look like cyborgs. Which would explain why they have no rad suits.
There have been reports of The Combine currently at war with their own enemy called the Cybernetic Evolution. You're not sure what it's all about, but you're guessing they probably see themselves as superior to humans. (You've seen enough movies in the past to know that's always the case!)
You can't imagine what they'd be doing here, unless they intend on proving themselves superior to mutants as well. There aren't many of them, but most of them are heavily armed.