Prophecies of Dunbar: The Last Saints

You run as fast as you can. Your crimes will have guards chasing you throughout the city. You run, trying to find somewhere to hide.

What luck! You find yourself at The Rebels. The Rebels are a very strong band of criminals that have no association with Areknos. In fact, they wish to break away. If you join them you could defeat the guards.

You enter their stronghold and make directly for the leader.

"I want to join the Rebels," you inform.

"Well, you can't just bust into our place and demand to be one of us! You have to prove yourself! Bring us the scalp of a guard and you're in. For now, I make you a Bandit of the Rebels."

You go to the Imperial Palace, thinking you'll kill one of the two outside.

You steal a bow from the Guards' Stash and notch an arrow. You aim it for the left guard and shoot. Before it hits him you are already running for the other, and so you easily kill both and return their scalps.

"Two scalps!" the leader is shocked. "You are in, Cousin of Rebels. I am Grog, and you'll take orders from me. For your first true mission, I want you to kill Jaek of the Militia."

You head over to the Lower Quarter and open the Militia doors. Inside is Jaek, the leader of the Militia. You walk up to him. Do you challenge him to a fight to the death or just whip out your sword and chop?