The Black Citadel

After prying a few loose boards free and kicking open the door, you climb through a space in the board-covered doorway to get inside. It's pitch black in here so you have to light your oil lamp, which throws out a light to brighten the dark room. Around you are cobwebs and very old and dusty looking wooden tables and shelves. Broken glass, papers, scrolls and alchemist equipment lie scattered all over the tables. On the shelves are empty glass bottles, beakers, along with all sorts of strange looking animals in large glass jars. There is even a head in a large one that looks like it could be some sort of man-wolf. It's face is entirely covered with a course brown-gray hair and it has sharp protruding canines.

You go through everything to see if there is anything of value. There are a few books about alchemy on one table that could be useful if you were an alchemist. However, on one shelf some liquid filled bottles catch your eye. In one bottle there is a dirty-yellowish liquid inside with a lable 'exploding properties'. You realise it's an oil-bomb, something you've seen before from your visits to the local alchemist in your hometown some years ago. It doesn't require fire and explodes on contact when thrown at something. Another is milk-white with a lable 'anti-venom'. While a third one, a light-blue colour, with a lable 'sleep inducer'. You may take either or all the bottles:

*oil bomb
*anti-venom
*sleeping potion

Note: (mark them on your record as separate backpack items).

You have 1 choice: