The Great Sael Adventure 1

Employing his charm, suavité, and charismatic storytelling abilities, the Commodore spins a yarn about how the crew and his dear ship The Bonnie have been misrepresented and slandered in this unbecoming tale. A couple of winks thrown in the direction of the crew indicate to them to, for a moment, look more sensitive and caring (except for Ralph who is wearing his customary two eyepatches and a frown and can't be bothered to change for anyone).

The people of Port OH, CarLOOOOta! I know her! sympathize with the Commodore's tale, tears in their eyes and out of them. The Commodore had once briefly considered a career as a lawyer and also done a short stint in political school but had abandoned both with nary another thought until now. As the people wept, they also offered their gracious apologies along with a good helping of compensatory fruit.

Both satisfied and satiated, the crew boards the ship once more.

That night, the crew gets a little rowdy, no thanks to Paul the rabble-rouser. He hosts a party in the lower decks, rousing rabble. He earned his nickname of No-Good Paul the way you might expect (by being no good), and he earns it again tonight (by being named Paul). During the festivities, Paul and Todd (the local raucousnessmonger) get into a bit of a scuttle and ram into the hull, springing a leak and getting Paul's peg leg stuck in the hole.

Todd, in his drunken stupor, thinks of using one of Ralph's eyepatches to plug the hole. However, he is too drunk to think of removing it from Ralph's face first and starts to shove Ralph, face-first, into the leaky hole formed by Paul's peg leg.