Verisimilivirate
Loose Ends
There are 30 loose ends in this story.
| Choice ID | Choice | Room ID |
|---|---|---|
| 56737 | Create a ball of fire to light your path onward | 27914 |
| 56738 | Create a ball of lightning to light your path onward | 27914 |
| 56739 | Forge ahead without aid of light - perhaps you're getting somewhere fast or the dark may be your ally | 27914 |
| 56740 | Hasten toward the end of the path, and the white iron city | 27915 |
| 56741 | Take your time - it really doesn't seem that far away | 27915 |
| 56812 | If you have the power over Elements, you may light your way with a ball of fire | 27930 |
| 56813 | If you have the power over Elements, you may instead light your way with a ball of lightning | 27930 |
| 56814 | If you do not possess that power, you must press on unlit, hoping to come to shelter soon | 27930 |
| 56820 | Hurry toward the end of the path, and the white iron city | 27932 |
| 56821 | Take it easy - it really doesn't seem that far away anyway | 27932 |
| 62050 | Press on sans light, hoping to come to shelter soon... | 30407 |
| 62051 | Hurry toward the end of the path, and the white iron city of Theopolis | 30408 |
| 62052 | Take it easy - it really doesn't seem that far away anyway | 30408 |
| 62084 | Create a ball of fire to light your path onward | 30420 |
| 62085 | Create a ball of lightning to light your path onward | 30420 |
| 62086 | Forge ahead without the aid of light - perhaps getting you somewhere fast or the dark may be your ally | 30420 |
| 62087 | Hurry toward the end of the path, and the white iron city | 30421 |
| 62088 | Take it easy - it really doesn't seem that far away anyway | 30421 |
| 62106 | Make friends with David and Chris and walk along with them. | 30430 |
| 62107 | Pass on alone - it's best not to be seen with these two if you want to be taken seriously. | 30430 |
| 62108 | Look surprised and accuse them of being common thieves... they might buy you being from "out of town". | 30431 |
| 62109 | Snarl and tell them they may have it if they can take it! | 30431 |
| 62116 | At Theopolis's gate... | 30434 |
| 62182 | Passing on, then. | 30466 |
| 62183 | Control their minds and have them bring you to the city as a mock hostage. | 30467 |
| 62184 | Have them escort you back to the city how you SHOULD arrive - as long, lost royalty! | 30467 |
| 62185 | Make them cluck and beat a hasty retreat. | 30467 |
| 62194 | At the gate of Theopolis... | 30473 |
| 62195 | Challenge the elderly man to battle for the sword! It's yours NOW, no matter WHAT Seigneur Dedemon has to say about it! | 30476 |
| 62196 | See if perhaps you may reason with the wild-eyed coot, beating a hasty retreat if possible and necessary. | 30476 |