Escape Artist
Comments & Ratings
Author | Rating | Date | Comment |
---|---|---|---|
Mudkipper6 |
Oct 11, 2019 | Nice story! You should complete Elite mode. I need a real challenge | |
Golden |
Sep 9, 2019 | This is actually pretty cool and I was for sure looking for a game that would be something I would enjoy. It was. :D | |
ravenclawz |
Dec 6, 2014 | Very good! The writing was good, and the game itself is excellent. Also the bit of humor when describing Inexperienced Moron level... | |
ravenclawz |
Oct 21, 2014 | Cool. I like it :D | |
Lackofmop |
Jul 5, 2013 | Pretty terrible... | |
Thickskullman |
May 25, 2013 | Well done, apotheosis. Very impressive. You have really stretched the possibilities of a branching story. You managed to create a few 'escape-the-room' games and mazes through sheer number of pages, and you got past the problem of 'game memory' by creating multiple versions of the same room. I would rate this a 12 if possible for sheer inventiveness, effort and quality. | |
Artazansss |
Sep 4, 2011 | Even rookie dificulty is challenging.Good job! | |
Smeester |
Feb 8, 2010 | *chuckles* Considerable logistics and planning required to arrange the rooms correctly. Very impressive. | |
Crunchyfrog |
Jan 19, 2010 | Haha, exquisite illustrations there! I think Rookie is just about as much as I can manage, though. Good work! | |
nodnarB |
Nov 7, 2009 | ZOMFG | |
nodnarB |
Nov 7, 2009 | Pretty good. i wisch i had some good ideas | |
Rexcocorps |
May 30, 2009 | I mapped your teleporters. Clever. | |
superdeerman |
Aug 22, 2008 | The legendary level has a few dead ends, but pretty damn good im-on-drugs randomness. | |
superdeerman |
Aug 7, 2008 | Good ideas for legendary. | |
Assassin |
Feb 12, 2008 | I like this story and give it an 8 | |
Dan2 |
Aug 2, 2007 | I have to give you credit for the amount of patience it must've taken to write this. Repeating the same rooms over and over with different items....sheesh. | |
Armando322 |
Jul 25, 2007 | Very enjoyable. | |
Plastic |
Jun 3, 2007 | i beat the three difficulties you finished! make the others | |
meteomage |
Feb 16, 2007 | Interesting concept, but this isn't the best place to do it... programming in java or something would be much more efficient. I think there should be some game over endings though. LIke some traps or being killed by the dog or something. |
|
xnull |
Jan 10, 2007 | Looking forward to more challenging levels. While this does not fit into the usual genre of choose-your-own-ending stories, it has its own place on this server. I enjoyed beating the rookie and noob levels and am currently building the veteran level. If Apotheosis keeps the ratio of size and complexity between difficulty levels, the very hard levels will be a blast. Giving it an 8 in anticipation. |
|
Usoki |
Jan 10, 2007 | Let me make this clear- I'd only give this piece somewhere around a seven. However, it definitely didn't deserve a one, so that guy must be a complete and total asshole. I'm trying to balance you out here. There's not much description. Having pictures is no excuse- not to mention the rooms which compose of a few sentences to say "nothing's here". It also takes a lot of effort to be able to keep track of multiple similar rooms instead of having variables, and in my opinion, stupid. The amount of work you have to put into this isn't really worth it. Still, you've done a nice job with it. |
|
mister |
Jan 10, 2007 | Fun game. | |
Nappi |
Jan 9, 2007 | I cant wait for the harder levels;very neat concept. | |
zeldan |
Jan 9, 2007 | ||
EndMaster |
Jan 3, 2007 | Stick figures rule! Woo hoo! Anyway, this has the potential to be cool, if you work on it. |
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Gribble |
Dec 17, 2006 | There isn't enough there for me to rate it, but I like what I see. This could be a lot of fun, especially if the latter stages are suitably challenging. |