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Escape Artist

Comments & Ratings

Author Rating Date Comment
Mudkipper6
Mudkipper6
Oct 11, 2019
Nice story! You should complete Elite mode. I need a real challenge
by Mudkipper6 on Oct 11, 2019
Golden
Golden
Sep 9, 2019
This is actually pretty cool and I was for sure looking for a game that would be something I would enjoy. It was. :D
by Golden on Sep 9, 2019
ravenclawz
ravenclawz
Dec 6, 2014
Very good! The writing was good, and the game itself is excellent. Also the bit of humor when describing Inexperienced Moron level...
by ravenclawz on Dec 6, 2014
ravenclawz
ravenclawz
Oct 21, 2014
Cool. I like it :D
by ravenclawz on Oct 21, 2014
Lackofmop
Lackofmop
Jul 5, 2013
Pretty terrible...
by Lackofmop on Jul 5, 2013
Thickskullman
Thickskullman
May 25, 2013
Well done, apotheosis. Very impressive. You have really stretched the possibilities of a branching story. You managed to create a few 'escape-the-room' games and mazes through sheer number of pages, and you got past the problem of 'game memory' by creating multiple versions of the same room. I would rate this a 12 if possible for sheer inventiveness, effort and quality.
by Thickskullman on May 25, 2013
Artazansss
Artazansss
Sep 4, 2011
Even rookie dificulty is challenging.Good job!
by Artazansss on Sep 4, 2011
Smeester
Smeester
Feb 8, 2010
*chuckles* Considerable logistics and planning required to arrange the rooms correctly. Very impressive.
by Smeester on Feb 8, 2010
Crunchyfrog
Crunchyfrog
Jan 19, 2010
Haha, exquisite illustrations there! I think Rookie is just about as much as I can manage, though. Good work!
by Crunchyfrog on Jan 19, 2010
nodnarB
nodnarB
Nov 7, 2009
ZOMFG
by nodnarB on Nov 7, 2009
nodnarB
nodnarB
Nov 7, 2009
Pretty good. i wisch i had some good ideas
by nodnarB on Nov 7, 2009
Rexcocorps
Rexcocorps
May 30, 2009
I mapped your teleporters. Clever.
by Rexcocorps on May 30, 2009
superdeerman
superdeerman
Aug 22, 2008
The legendary level has a few dead ends, but pretty damn good im-on-drugs randomness.
by superdeerman on Aug 22, 2008
superdeerman
superdeerman
Aug 7, 2008
Good ideas for legendary.
by superdeerman on Aug 7, 2008
Assassin
Assassin
Feb 12, 2008
I like this story and give it an 8
by Assassin on Feb 12, 2008
Dan2
Dan2
Aug 2, 2007
I have to give you credit for the amount of patience it must've taken to write this. Repeating the same rooms over and over with different items....sheesh.
by Dan2 on Aug 2, 2007
Armando322
Armando322
Jul 25, 2007
Very enjoyable.
by Armando322 on Jul 25, 2007
Plastic
Plastic
Jun 3, 2007
i beat the three difficulties you finished! make the others
by Plastic on Jun 3, 2007
meteomage
meteomage
Feb 16, 2007
Interesting concept, but this isn't the best place to do it... programming in java or something would be much more efficient.

I think there should be some game over endings though. LIke some traps or being killed by the dog or something.
by meteomage on Feb 16, 2007
xnull
xnull
Jan 10, 2007
Looking forward to more challenging levels.

While this does not fit into the usual genre of choose-your-own-ending stories, it has its own place on this server. I enjoyed beating the rookie and noob levels and am currently building the veteran level. If Apotheosis keeps the ratio of size and complexity between difficulty levels, the very hard levels will be a blast.

Giving it an 8 in anticipation.
by xnull on Jan 10, 2007
Usoki
Usoki
Jan 10, 2007
Let me make this clear- I'd only give this piece somewhere around a seven. However, it definitely didn't deserve a one, so that guy must be a complete and total asshole. I'm trying to balance you out here.

There's not much description. Having pictures is no excuse- not to mention the rooms which compose of a few sentences to say "nothing's here".

It also takes a lot of effort to be able to keep track of multiple similar rooms instead of having variables, and in my opinion, stupid. The amount of work you have to put into this isn't really worth it. Still, you've done a nice job with it.
by Usoki on Jan 10, 2007
mister
mister
Jan 10, 2007
Fun game.
by mister on Jan 10, 2007
Nappi
Nappi
Jan 9, 2007
I cant wait for the harder levels;very neat concept.
by Nappi on Jan 9, 2007
zeldan
zeldan
Jan 9, 2007
by zeldan on Jan 9, 2007
EndMaster
EndMaster
Jan 3, 2007
Stick figures rule! Woo hoo!

Anyway, this has the potential to be cool, if you work on it.
by EndMaster on Jan 3, 2007
Gribble
Gribble
Dec 17, 2006
There isn't enough there for me to rate it, but I like what I see. This could be a lot of fun, especially if the latter stages are suitably challenging.
by Gribble on Dec 17, 2006

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