Comments & Ratings
|Very good! The writing was good, and the game itself is excellent. Also the bit of humor when describing Inexperienced Moron level...|
|Cool. I like it :D|
|Well done, apotheosis. Very impressive. You have really stretched the possibilities of a branching story. You managed to create a few 'escape-the-room' games and mazes through sheer number of pages, and you got past the problem of 'game memory' by creating multiple versions of the same room. I would rate this a 12 if possible for sheer inventiveness, effort and quality.|
|Even rookie dificulty is challenging.Good job!|
|*chuckles* Considerable logistics and planning required to arrange the rooms correctly. Very impressive.|
|Haha, exquisite illustrations there! I think Rookie is just about as much as I can manage, though. Good work!|
|Pretty good. i wisch i had some good ideas|
|I mapped your teleporters. Clever.|
|The legendary level has a few dead ends, but pretty damn good im-on-drugs randomness.|
|Good ideas for legendary.|
|I like this story and give it an 8|
|I have to give you credit for the amount of patience it must've taken to write this. Repeating the same rooms over and over with different items....sheesh.|
|i beat the three difficulties you finished! make the others|
Interesting concept, but this isn't the best place to do it... programming in java or something would be much more efficient.|
I think there should be some game over endings though. LIke some traps or being killed by the dog or something.
Looking forward to more challenging levels.|
While this does not fit into the usual genre of choose-your-own-ending stories, it has its own place on this server. I enjoyed beating the rookie and noob levels and am currently building the veteran level. If Apotheosis keeps the ratio of size and complexity between difficulty levels, the very hard levels will be a blast.
Giving it an 8 in anticipation.
Let me make this clear- I'd only give this piece somewhere around a seven. However, it definitely didn't deserve a one, so that guy must be a complete and total asshole. I'm trying to balance you out here.|
There's not much description. Having pictures is no excuse- not to mention the rooms which compose of a few sentences to say "nothing's here".
It also takes a lot of effort to be able to keep track of multiple similar rooms instead of having variables, and in my opinion, stupid. The amount of work you have to put into this isn't really worth it. Still, you've done a nice job with it.
|I cant wait for the harder levels;very neat concept.|
Stick figures rule! Woo hoo!|
Anyway, this has the potential to be cool, if you work on it.
|There isn't enough there for me to rate it, but I like what I see. This could be a lot of fun, especially if the latter stages are suitably challenging.|