Xeresgate

You make your way out of Tressex Square and south toward the southern exit from Xeresgate. You eventually pass the cross-poled, sharpened-tipped, wooden barricades and the slumbering town watchman at the space between barricades which makes up the pass out of town. (It's quite obvious that King Michael should never have granted this particular watch a stool.)

As you make your way out of the city, you feel ever more free, not having to worry about bumping into anyone and creating another "ghost" hubbub in town. Also, having eaten recently, you are full and ready for the adventure that no doubt lies ahead.

You scan the horizon in every direction leading away from Xeresgate. Technically, you could also swing around the entirety of Xeresgate and go north over the Xeres Mountains, but that would take at least a few days, and barbarians are rumored to live to the north. To the south, you see a rather expansive (and thick) forest. It is a foreboding looking place, and it grows dark not very far into it, even though the noonday sun burns brightly overhead. You shudder at the first glance of it. To the west lies Arregret Pass, an impressive stone passageway cleft directly through the mountains by Arregret the Mighty, king of Xeresgate from three rules ago. Arregret Pass leads to Xeresgate's closest western neighbor - the mining hamlet of Kirisnor. And to the east, across vast expanses of open plains, lies Xeret's Loch - the last kingdom to officially pay tribute to Xeresgate. King Michael imposed the name on the kingdom out of pure obstinacy and disdain for taking so long to fall in line. It's former name was Clearin Falls - a lovely name indicative of the natural falls within its borders. Needless to say, the people of Xeret's Loch were none too happy about the name change, though none dared question King Michael's near-tyrannical authority.

So, where would you like to go?
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