Ground Zero
You decide there's no need to kill Elliot. If the day should come where he begins to think about getting rid of you then you'll kill him. You need a personal reason to do it; you can't just do it on a whim.
You go back to your job and think nothing more of it.
Five more years passÂ…
You've been down here ten years and you're beginning to get a feeling of unease.
Elliot has turned this place in a cult compound. He's had children by all the remaining fertile women in the shelter and sterilized just about all the remaining men. He's completely indoctrinated everyone to think the way he does at this point, anyone who was still resisting him has been dealt with. He's got complete obedience from everyone now. You get the impression that killing Elliot wouldn't do much good at this point, since you'd just be overwhelmed soon afterwards by his followers.
He's regained his cult of personality, and you're just about the only remaining sane person left. Oddly Elliot still thinks highly of you, and has never tried to do anything to you either; he continues to let you do your job, with one exception. He's been sending his older children to the computer room for you to teach them how to use and work on the central computer.
"What's this?"
"Don't touch that! That'll be next week's lesson!"
"Can I access the game database?"
"No!"
"Ohhh I got a lady to appear on the screen and she's naked!"
"Stop that and pay attention!
You've become a glorified baby sitter, you've gone half insane and you're ready to put the damn gun to your own head at this point.
Over the years you've been wondering about the surface. You wonder if it wouldn't be better than living in place. One time when you were considering leaving you overrode the safety controls to the elevator which would allow you to bring it down. You could bring it down. All you'd have to do is gather what supplies you think you're going to need.
The only problem is thanks to the idiotic GZS shelter design; you'd need to trust Elliot's kids to send you back up from the computer room.
You go back to your job and think nothing more of it.
Five more years passÂ…
You've been down here ten years and you're beginning to get a feeling of unease.
Elliot has turned this place in a cult compound. He's had children by all the remaining fertile women in the shelter and sterilized just about all the remaining men. He's completely indoctrinated everyone to think the way he does at this point, anyone who was still resisting him has been dealt with. He's got complete obedience from everyone now. You get the impression that killing Elliot wouldn't do much good at this point, since you'd just be overwhelmed soon afterwards by his followers.
He's regained his cult of personality, and you're just about the only remaining sane person left. Oddly Elliot still thinks highly of you, and has never tried to do anything to you either; he continues to let you do your job, with one exception. He's been sending his older children to the computer room for you to teach them how to use and work on the central computer.
"What's this?"
"Don't touch that! That'll be next week's lesson!"
"Can I access the game database?"
"No!"
"Ohhh I got a lady to appear on the screen and she's naked!"
"Stop that and pay attention!
You've become a glorified baby sitter, you've gone half insane and you're ready to put the damn gun to your own head at this point.
Over the years you've been wondering about the surface. You wonder if it wouldn't be better than living in place. One time when you were considering leaving you overrode the safety controls to the elevator which would allow you to bring it down. You could bring it down. All you'd have to do is gather what supplies you think you're going to need.
The only problem is thanks to the idiotic GZS shelter design; you'd need to trust Elliot's kids to send you back up from the computer room.