Geek
Since the Freaks are firmly behind the Ring Master, you might as well talk to the Normals, the problem is you have to talk to someone with some pull with most of them, and Remarkable Randal is the only one who has that in any great capacity and getting him to side with Charley is out of the question.
At least directly.
It's possible you could talk with Madam Orbec and get her to convince Randal to change his stance since he follows anything she says; also she's less likely to throw something at your head when she sees you approach.
You head towards Madam Orbec's tent, which has an air of creepiness surrounding it. You enter the tent and immediately get your usual welcome.
"Geek! Begone from this place! Do not assault the spirits with your foulness!" Madam Orbec commands.
"They're dead; I don't really see how my smell can affect them."
"It's not your odor that offends the spirits, it's your aura! We do not want you in our presence! Away with you, we have no wish to be involved in your underhanded dealings!"
"How do you know what I'm here for?"
"Fool! I am Madam Orbec! I see all that the spirits see! You're working with that miscreant Charley in an attempt to take over the Carnival and you're hoping to influence me so that I may in turn influence Randal to convince the normals to side with him."
"Well since you know Madam?"
Madam Orbec begins to clutch her head and writhe on the floor talking to herself.
"Yes. But no! Maybe? Perhaps. If he can pull it off. Is he capable? I doubt it. We must try. Whatever, just get him out of here!"
Madam Orbec suddenly stops and slowly sits up.
"You need to expose those of the small craniums."
"What?"
"The Pinheads. You need to show their true nature to the public."
"True nature? What're you talking about? Why"
"That is all the spirits have told me, their reasons are not to be questioned, but I have been advised to help you in your treacherous endeavor if you accomplish this objective. Now leave and do not return unless you are successful."
At this point Madam Orbec seems to go into a cationic trance. You take your opportunity to leave and ponder what the hell her cryptic ramblings were about. All you know for certain is that you have to do something to the Pinheads. Expose their true nature, though you can't imagine what that could be.
You could try spying on them and see what you can find out, or maybe a more direct approach would work.
At least directly.
It's possible you could talk with Madam Orbec and get her to convince Randal to change his stance since he follows anything she says; also she's less likely to throw something at your head when she sees you approach.
You head towards Madam Orbec's tent, which has an air of creepiness surrounding it. You enter the tent and immediately get your usual welcome.
"Geek! Begone from this place! Do not assault the spirits with your foulness!" Madam Orbec commands.
"They're dead; I don't really see how my smell can affect them."
"It's not your odor that offends the spirits, it's your aura! We do not want you in our presence! Away with you, we have no wish to be involved in your underhanded dealings!"
"How do you know what I'm here for?"
"Fool! I am Madam Orbec! I see all that the spirits see! You're working with that miscreant Charley in an attempt to take over the Carnival and you're hoping to influence me so that I may in turn influence Randal to convince the normals to side with him."
"Well since you know Madam?"
Madam Orbec begins to clutch her head and writhe on the floor talking to herself.
"Yes. But no! Maybe? Perhaps. If he can pull it off. Is he capable? I doubt it. We must try. Whatever, just get him out of here!"
Madam Orbec suddenly stops and slowly sits up.
"You need to expose those of the small craniums."
"What?"
"The Pinheads. You need to show their true nature to the public."
"True nature? What're you talking about? Why"
"That is all the spirits have told me, their reasons are not to be questioned, but I have been advised to help you in your treacherous endeavor if you accomplish this objective. Now leave and do not return unless you are successful."
At this point Madam Orbec seems to go into a cationic trance. You take your opportunity to leave and ponder what the hell her cryptic ramblings were about. All you know for certain is that you have to do something to the Pinheads. Expose their true nature, though you can't imagine what that could be.
You could try spying on them and see what you can find out, or maybe a more direct approach would work.