The Black Citadel
Vandil's still in battle with a dark one. You and Zirder rush over to help him finish it. Roll two dice.
If you roll 2-4 lose 1 armour point, Vandil lands a death blow instead
If you roll 5-12 you kill the dark one
Now the remaining dark ones are dead. Without saying anything, the three of you head to the back of the room. Pushing aside the double metal doors, you step into the next room.
Note: (if you need to, you can change leaves to form a new globe now).
If you roll 2-4 lose 1 armour point, Vandil lands a death blow instead
If you roll 5-12 you kill the dark one
Now the remaining dark ones are dead. Without saying anything, the three of you head to the back of the room. Pushing aside the double metal doors, you step into the next room.
Note: (if you need to, you can change leaves to form a new globe now).