Legend

You slowly open the only door without a padlock on itÂ…

The room is empty! Nobody sleeping in here. You find this strange since you're sure you saw him enter the house. Maybe he left and you didn't realize it. Anyway you don't dwell on your fortune too much, you get down to the business of theft.

You search the room and find a safe. Fortunately you're familiar with these elaborate technological devices. You tested your "abilities" on one back in Altberg when a merchant caravan passed through. You remember sneaking into his covered wagon while the merchant was in the tavern trying to get the thing open. You just managed to do it when he came back out and chased you off. Your dad had to bail you out of trouble on that one, he wasn't pleased!

Of course now you have a lot more time and a little more experience at such things. Test your SKILL and add 1 to the result

If you succeed, you'll find enough gold to fill your pockets (Increase your gold up to its maximum value) You'll also find a silver ring with a skull on it.

You may wear the ring now if you wish.

If you failed, then you've just set off a trap. A magical one. A very active magical one in factÂ…
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