Helot

"Men," you whisper so guards don't hear, "we are going to take the long hall to avoid a serious confrontation.

You take the left, down the long hall, and at first encounter no resistance. Soon you see a lone guard near the back door to Eurid's chamber.

"Hey!" he shouts. "Intruders! Intruders! Helots are revolting!"

You kill him before any more screams, but you have given away your position. You enter the room quickly. Eurid is there, your mosy hated enemy, looking extremely fearful. His guards are on the way. What do you do?
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