The Black Citadel
You wake up early in the morning with a sore throbbing forehead and an equally sore back. Soon a guard opens the door letting in some early morning light and shouts at everyone to wake up, while whacking a staff on the stone floor. When you sit up you see a tall powerfully built man with shoulder length black hair sitting directly across from you on the other side of the room. He too has just woken and is rubbing his back and neck. Your heart leaps when you realise it's Vandil, alive as you thought.
"Nice to see you again brother," you whisper over to him as soon as the guard is out of earshot.
His eyes to open in surprise as he makes out your features in the semi-darkness.
"Thought we'd meet again, good to see you mage," he whispers back. "We'll talk more tonight, we have a lot to discuss."
Weapons and shields are arranged in two piles in the pillared room when you all enter. You find your things before anyone else lays claim to them, and you are all led out to the arena by the guards.
You all carry out the intense sparring and training for about a week. And in between this and eating the same sloppy stew every night, you trade stories and information with Vandil and the other men in the darkness of the stone room under one of the crooked towers of the Black Citadel.
Note: (due to your lack of magic use, restore all your mana points to their initial levels and above if carrying a medallion. Base spells are also restored to their initial numbers).
Vandil was caught and brought to the Black Citadel that morning when you awoke to find him missing. He was descended upon after falling into a forest floor trap, near the stony path, by three dark robed figures that knocked him out with some powerful magic. He said he was looking for a small animal to eat for breakfast, due to you having both depleted your provisions after a three day journey by horse from the castle of King Arthangon. He was imprisoned in the dungeons for only a day before he and many other strong and able looking prisoners, were brought up here by citadel guards. It is unfortunate however, that Zirder's whereabouts still remain unknown.
Your story through Darkwood and your encounters with the black unicorn and the wilderbeast draw many interested listeners in the stone room. Upon mentioning your story, one man recounts a long tale about a white unicorn, lord of an ancient elvin forest, in a low heavy voice heard only in the darkness. Could this be Rhiranyth? You ponder upon this to yourself before sleep overcomes you.
Over the week you learn about the layout of the citadel complex, the dark elves patrolling the top of the wall day and night, along with the many citadel guards on the grounds below. Most importantly, it seems over the past week, you all have been training for gladiatorial tournament. However, its purpose still remains unknown, though it could be just for sole amusement of Wiculoth. Also over the week, you and Vandil have formulated a plan of escape that will be enacted upon just after the night the tournament finishes. Any plan seems destined to fail if enacted sooner, particularly if anyone notices you using magic. It could also put the lives of the other prisoners at risk. You both need to see the day out first.
"Nice to see you again brother," you whisper over to him as soon as the guard is out of earshot.
His eyes to open in surprise as he makes out your features in the semi-darkness.
"Thought we'd meet again, good to see you mage," he whispers back. "We'll talk more tonight, we have a lot to discuss."
Weapons and shields are arranged in two piles in the pillared room when you all enter. You find your things before anyone else lays claim to them, and you are all led out to the arena by the guards.
You all carry out the intense sparring and training for about a week. And in between this and eating the same sloppy stew every night, you trade stories and information with Vandil and the other men in the darkness of the stone room under one of the crooked towers of the Black Citadel.
Note: (due to your lack of magic use, restore all your mana points to their initial levels and above if carrying a medallion. Base spells are also restored to their initial numbers).
Vandil was caught and brought to the Black Citadel that morning when you awoke to find him missing. He was descended upon after falling into a forest floor trap, near the stony path, by three dark robed figures that knocked him out with some powerful magic. He said he was looking for a small animal to eat for breakfast, due to you having both depleted your provisions after a three day journey by horse from the castle of King Arthangon. He was imprisoned in the dungeons for only a day before he and many other strong and able looking prisoners, were brought up here by citadel guards. It is unfortunate however, that Zirder's whereabouts still remain unknown.
Your story through Darkwood and your encounters with the black unicorn and the wilderbeast draw many interested listeners in the stone room. Upon mentioning your story, one man recounts a long tale about a white unicorn, lord of an ancient elvin forest, in a low heavy voice heard only in the darkness. Could this be Rhiranyth? You ponder upon this to yourself before sleep overcomes you.
Over the week you learn about the layout of the citadel complex, the dark elves patrolling the top of the wall day and night, along with the many citadel guards on the grounds below. Most importantly, it seems over the past week, you all have been training for gladiatorial tournament. However, its purpose still remains unknown, though it could be just for sole amusement of Wiculoth. Also over the week, you and Vandil have formulated a plan of escape that will be enacted upon just after the night the tournament finishes. Any plan seems destined to fail if enacted sooner, particularly if anyone notices you using magic. It could also put the lives of the other prisoners at risk. You both need to see the day out first.