Eternal

There might be a day where you’re going to have to command all your armies from bed as a sick old man, but today is not that day. As long as you can wield a weapon and move reasonably well, nobody is stopping you from fighting. As far as being on open water, well this is the perfect chance to get over that possible phobia.

Since your own intelligence reports on Delerg have always been hazy at best, you gather your information from less reputable places, namely some of the prisons. Nalin sailors as a rule stayed away from Delerg waters due to the Island League, Still there were always the occasional forays into it for illegal smuggling purposes and you specifically have these types give you any and all information as well as a chance to earn their freedom by enlisting in the navy.

While getting the information on island details isn’t too much of a problem due to the threat of violence, you don’t get a lot of takers to enlist even with the promise of freedom (or implied threats of conscription); at first you believe it’s just a criminal attitude of not wishing to be part of the government, but one fellow by the name of Len tells you it’s a little more than that. Len is about your age, probably a little older and is the embodiment of an “old sea dog” with his untidy white hair and beard.

Len says he stopped smuggling years ago when he started to feel uneasy sailing in the waters, let alone dealing with some of the people who had become enamored with a weird religion.

“Religion? What kind of religion?” you ask.
“Not exactly sure, but I’m pretty sure it involved the worship of some water god. I remember finding it strange since it wasn’t like any of the inhabitants of Delerg were particularly religious before. When one of my friends came into the docks one night babbling a mad tale about how he barely escaped from an ambush of screaming cultists that was around the time I decided to stop making smuggling runs and go into something less dangerous like burglary, obviously I wasn’t as good at that since I got caught.” Len replies.
“So where is this friend of yours and what did he see?”
“Not in a jail cell if that’s what you’re wondering. Last I heard he was committed into an asylum. I think he may have very well killed himself. He never did quite get over it and had a hard time talking about the details, but I do remember him saying that the cultists weren’t quite human looking and fully intent on sacrificing him, like they did with the others who weren’t so lucky to escape I guess.”
“What, like the recent fishmen descriptions?”
“Perhaps not quite that far, but he did say they had unnatural eyes and their skin was slimy looking. The reason why you’re not getting many enlistees is probably either due to these stories or from personal experience and I imagine the personal experience is rare given that my own friend went completely mad from his own experience. To be quite honest, I’m sort of surprised the Empire never knew any of this before.”
“Wasn’t an issue before. A few rumors and tales from mad sailors and criminals isn’t going to catch serious attention. In fact before people starting seeing fishmen on the coasts I didn’t even know about any of this. Delerg was considered low priority, though that may have been a mistake, then again we’re probably in a better position to handle this now. So what is your answer on enlistment?”

Len pauses for a moment.

“Well, I’ve been a criminal nearly all my life and never had much use for following orders. But as much as I like living, I like freedom a lot more. So if enlistment means possibly getting killed by a bunch of fish monsters but the chance of getting out of those hellholes you call prisons, then I’ll take the risk. Besides, I’d say my odds are a lot better now seeing as I’ll be travelling with the Empire’s navy. I figure I can’t get any safer than that.”
“Sure you can, you’re going to be aboard my own personal ship.”
“I am?”
“You were a captain weren’t you? According to your record you’re probably one of the more experienced ones in the damn Empire. Criminal or otherwise. You’re going to be navigator of my personal ship, because I sure as hell don’t know anything about steering a ship. Plus you have better knowledge of the area, so you’re coming with me directly.”

Len isn’t sure how to respond except with a hesitant thank you. He probably thought he was going to be able to sneak away at some point, but that will be next to impossible now with him being aboard your ship.

When the time comes, you board your personal ship, which is decked out in the best gear available. Actually it’s much slower than the rest of the ships due to its size, but then its meant to fight and take punishment, not outmaneuver a possible enemy. Honestly, you aren’t even sure what you’ll encounter. If the Island League is indeed completely gone, then you may face no opposition at all as far as other ships are concerned. Maybe you’ll have strange fishmen scaling your ships in an attempt to kill you. Whatever you face, you’ll be ready.

Since the occupation of the islands is the main priority, you’re taking a strong force of orcs with you. Sprog himself has volunteered to come, possibly to prove to the rest of his people of how much of a warrior he is. Crowley sent a letter asking if you needed his assistance or the assistance of any of the Eyes as things are much calmer in Rask nowadays, but you tell him the Eyes are needed at home as they always are.

Within a few days you’re in Delerg waters, but you’ve come across no islands yet. Len remarks about how strange this is since according to his memory you should’ve come across a couple by now. Even the information you received from others with knowledge of the area would dictate that you would’ve encountered some sort of landmass by now.

When you sail further out to sea, you still don’t find any major landmass. There are small patches of land, but nothing that would support a town or other settlement. At best you might be able to build a small guard tower on them and that would be only if the land was relatively flat and solid, which it doesn’t appear to be.

“This is damn odd, that small patch of land right there where the Island League’s biggest island was! It even had their largest settlement, Barnacle! It’s like the waters just swallowed everything up!” Len remarks.
“I’m getting a vague impression I know what happened to this place. All of Delerg in fact. There’s nothing here worth conquering now, we might as well…”

Before you can complete your sentence there is a sudden rumble in the water.

“EVERYONE BRACE THEMSELVES!” you shout and then you see several of your ships fly up off of the waters when a large sea monster spectacularly arises from below. Your own ship is rocked severely with water crashing everywhere. For a moment you think night has fallen, but it’s just the sea creature blotting out the sun.

The creature is bigger than anything you’ve ever faced. Even “Snowtop” would be the size of a gnome compared to this thing. Doesn’t help that the creature has two heads and several tentacles already crushing some of your ships that weren’t destroyed when it ascended in the first place.

“FIRE EVERYTHING AND DON’T STOP UNTIL THAT THING IS DEAD!” you shout and the cannons roar desperately trying to harm the creature. Fortunately the ships that you have left don’t seem to be losing their courage and presumably their captains have the same idea of attacking since you can see cannon fire coming from them. Though given their proximity to the creature, they wouldn’t be able to retreat in time for it to crush them anyway.

The beast isn’t as invulnerable as it would seem as the cannon fire does its work and delivers wounds but the main problem is, it’s just too damn big. You cast frost bolts at its tentacles that are attempting to wrap around the ship, you then order your troops to shatter them while they’re still frozen. This works well enough that it keeps your ship afloat, but there’s more than just the sea monster to worry about and you fully expected something like this to happen even before you met the leviathan.

Several of the fishmen begin scaling your ship. While your ship is well defended and has the skilled manpower it needs to repel the attack, you get the impression that some of the aquatic attackers are probably trying to put holes in it from underneath.

“Sprog take some of your people, get in the water and kill everything!” you shout. Sprog doesn’t argue, he just nods at your command. Assuming if the both of you manage to get out of this alive, you at least know you’ve got his complete loyalty now. Nothing like fighting side by side against impossible odds to gain respect.

Stripping off what little armor he was wearing in the first place, Sprog goes into full bezerker orc battle frenzy while ordering some of his best to follow him down into the water. You know orcs are tough, but you hope they’ll be able to fight these fishmen in their own environment. It is a severe disadvantage after all.

Meanwhile the beast is continuing to destroy the rest of your fleet. You can see people in the water desperately attempting to cling to floating wreckage, only to be pulled underneath the waves by the fishmen who are picking them off. Your own ship has slowly changed direction thanks to Len taking command of the steering wheel.

“We can’t fight this monster! We have to retreat!” he shouts pulling the wheel of the ship as hard as he can.

He’s probably right and who knows, if you tried right now, you might actually manage to get away while the beast is still primarily occupied. That certainly would be the most sensible thing to do; of course something about this whole experience is making you feel well…good. Your heart is pumping, you’re full of energy and you’re determined to show this undersea abomination that you’re not ready to lie down and accept the fact that you’re getting older.

“NO! I can’t let this beast beat me! I never lose!” you shout and knock Len off of the wheel who looks at you like you’re insane and scurries off to find a hiding spot.

With battle and bloodshed all around you, with the sounds of cannons and swords filling your eardrums, you make your way to the crow’s nest to gain the highest vantage point you can. From there you get your best look at the sea monster. The large holes in its body where cannons have blown off chunks of it convince you that it can be defeated. It’s just going to take a little magic that’s all… or rather a lot of it.

You begin to focus…
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