Eternal

As much of a threat Edgar could potentially be, he’s not knocking down your door right now and as safe as the east seems to be, it’s still mainly uncharted territory. Anything could be lurking over there. Best to have experienced troops there just in case, in fact you’re going to have them make scouting expeditions.

When Brenda enacts conscription there is a lot of grumbling as was expected, but nothing more. Many of the conscripts are a little nervous about being put on the northern borders after hearing all the scary things about Edgar and his “baby eating” army. You make sure to keep enough vets there to keep them in line until they toughen up a bit more. You also make sure to keep a close eye on the situation.

Months pass a life goes on as usual, and you begin to get reports on the eastern wilderness. Most of the scouts say that there is evidence of other denizens living further east. In fact there seems to be a small tribal war going on between four separate groups. Two of those are human barbarian tribes, one them is elven, but much wilder than what you know of them and the last one is a race you’re not familiar with called the Slin. They’re apparently reptilian in nature though, similar to the kobolds, but much larger and meaner.

All of them save for one of the human tribes have been hostile to your scouts. Your scouts report that most attacks were accompanied by slurs and curses against the Empire. Even the Slin have been reported to utter a few recognizable insults in their strange reptilian tongue.

You can only guess that all of these folks at one time came in contact with the Empire and it wasn’t a good experience. Makes sense they would mistake you for Empire troops as well considering that all your troops are either still wearing the same armor or very similar armor. Some of the really old guard are still wearing the same insignias. Sort of like you do actually.

While you’re confident that individually these uncivilized savage tribes wouldn’t be a match in a straight up fight, there is always the possibility that they could all unite against you which would make things a little more difficult. They’ve all most likely been living here a long time too, so they’ll have the advantage of knowing the land better.

Right now the situation is similar to the one you have with Edgar. They’re all preoccupied fighting each other and not immediately close to any Nalin settlements. Stirring up a hornet’s nest by marching east could bring that tribal alliance that you don’t really want.

Then again you have been getting sort of bored lately…maybe you DO want it a little.

You make the decision and you’re wiping out these troublesome tribes before they become a major problem. You’re also going to personally lead this campaign of expansion; it’s been far too long since you’ve experienced a real battle again.

Brenda is supportive of the idea, though she reminds you that if trouble comes to the northern borders she’s going to have to pull everyone back immediately. Since that could happen at any time, you decide you need to handle this as quickly as you can, but at the same time, not sloppy.

First thing you do is establish a sizable war camp near the closest Nalin village in the eastern wilderness. You then have your scouts contact the human tribe that wasn’t hostile and to tell them that you want to meet their leader to discuss about destroying their enemies.

Your scouts return with a crude map and report that the chieftain of the Belkaz Tribe is willing to listen, but that you must come meet him in his own village several miles away towards the southern hills and that if you arrive with more than five men he will consider you hostile and order an attack.

“Acceptable. I was going there by myself anyway.” You say taking the map.
“Sir?” one of your scouts says after looking at the other in surprise.
“It’s fine. Corporal Bajin isn’t it? You did your job. Take a break, and tell the rest that I’ll be back soon.”
“But…don’t you think you should take some of us with you? I mean they’re barbarians and not exactly trustworthy.” Bajin says.
“Oh I know that, but if I can’t handle a simple mission every once in awhile, well what kind of general am I? Relax, I’ll be back.” You say and gallop away on your horse towards the village.

As you get closer to your destination, you start noticing the usual primitive totems typical of such tribes establishing their territory. Eventually several barbarian types wrapped in furs and other crude cloth stop you.

“This is Belkaz territory! You go back or die!” one of them shouts as they all point spears at you.
“I have business with your chieftain. My scouts contacted some of your fellows about it not too long ago.”

After speaking amongst themselves for a moment, one addresses you again.

“You must be leader of the Empire men to the west. Other tribes hate you. Scared of you. Very funny because you are not scary. Not even that big. But other tribes cowards, we not. Come with us and do not try anything!”

You follow the Belkaz to their village which is a fairly large one. You assume that there are probably others, but that this is just their “capital.” You get off your horse and look around and see the usual trappings of a primitive village. This whole situation is starting to remind you of your time in Rask. Though you hope that these particular barbarians aren’t shapeshifters or spirits in disguise otherwise this idea of yours is not going to go well.

The Belkaz chieftain comes out of his hut. He’s certainly a big muscular man. Almost ogre sized. Hell, he may even have ogre blood in him. Heavily tattooed, various tribal piercing. All proof of his manhood and tolerance to pain no doubt. A worn looking axe hangs by his side. Probably has seen a lot of battle. You figure he slaughtered his way to the top like most of his kind do. Whether it was enemies of the tribe or rivals within the tribe, it doesn’t matter, he’s proven himself to be the best warrior and that’s what makes him the leader. The rest fall in line when he give them an order.

He stands before you looking down at you. Probably wondering how someone so small could be a leader of anything.

“Huh. Empire man. You wanted to discuss a possible alliance?”
“No, I wanted to discuss destroying your enemies.” You say looking up.
“Hrm? Yeah, I said alliance. You need help destroying other tribes.”
“Yes, I need help, but no I do not need an alliance.”
“You speak in riddles Empire man.”
“My apologies. Perhaps this is something you would better understand.” You say and draw your sword.

The Belkaz immediately goes for his axe, but fails you draw it in time since you land a heavy blow on his forearm nearly chopping it completely off. He bellows in pain and falls back holding on to his dangling bloody limb. Two Belkaz attempt to spear you in the back, but you easily dispatch them with spinning swing to their bellies unleashing their innards all over the ground.

You run another Belkaz through as you advance towards the chieftain who has managed to draw his axe and recover from the initial shock of losing a vital limb which still partially dangles by the skin and bleeds profusely. He swings his axe recklessly at your head screaming the whole time. The battle was over long ago for him though as you easily duck such an attack and aim your sword directly at his groin. Literally destroying his manhood, his screams suddenly become much higher pitched as the useless member falls to the ground along with its two friends.

Dropping his axe, falling to his knees and attempting to hold himself up with his one good arm, you finish him off with a chop to his head, and then another, and then another until his head splits in two. Already dead at this point, you then stomp on his split skull crushing the brain matter leaking out.

The rest of the Belzak tribe at this point is either hiding or staring in awe of how easily you dispatch their leader. You look around and after catching your breath, you speak.

“This man did not lead your tribe to victory against your enemies. As such he was also your enemy and needed to die. This will be your fate as well if you do not submit to my army. If you wish to live and see victory over your enemies, then you will join me. If not…well you will join him.” You say and point at their dead chieftain with your sword.

You get back on your horse unopposed and ride back to your camp where some of your soldiers have been mildly concerned about you. You address the camp and one of your lieutenants in particular.

“Everyone get some rest tonight our path to victory begins tomorrow. Lieutenant Harren I’m going to need you to take a platoon and head out to the main Belzak village tomorrow. Be on guard, as usual, but I think you’ll find the natives quite agreeable with helping you in any way they can. In fact I dare say after this is all over they’ll be some of the most loyal of our newest citizens.”

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