Eternal

You’ve tried to fit in here, but maybe it just isn’t meant to be. The Felkan Kingdom hasn’t given you the sense of purpose that you wanted except during the time you were fighting the gnolls and that’s only because you created an environment that you felt comfortable in. This place operates in such a way that is at odds with how you do things and this “generous” offer that the gnome has given you is probably the best you’re going to get, if you insist on staying.

When you tell the gnome you’re going to leave, General Benson is obviously pleased, though the gnome doesn’t gloat. He simply nods and tells you that perhaps this is for the best. He assures you that nobody will be punished for any of the actions taken place her and that Lieutenant Young will take command of the fort. He also says he hopes you can find somewhere you belong.

You pack up your stuff and attempt to make a silent exit, but that’s doomed to failure. Most of your soldiers want you to stay and even want to join you, but you tell them all that the Felkan Kingdom needs them and that there duty is here. Dawn is the most upset, but she manages to keep it together

As you put Fort Green and the Felkan Kingdom further behind you, you start to wonder what you’re going to do now. Thinking back to what the gnome said, “Some place you belong” and you wonder if you do belong in the Eternal Dominion. From what you’ve heard Edgar’s been getting more organized, he’s even managed to conquer some of the old territories that the Empire lost. Perhaps he could use your help and maybe you could find your place there.

Another part of you wonders if you shouldn’t just leave this whole region. Travel to someplace far away and completely different. Maybe you need a brand new start.
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