Eternal
Year 65
As you settle down for the night, you think about how you got in this position.
As the war started to drag on, the tactics changed from one of conquest to one of annihilation. The ED began outright destroying any village and town they managed to capture. They sent in suicidal fanatics to blow themselves up or blow up mines and other areas of production. They managed to poison the water supply of one towns, but the worst was their intentional sacrifices in the Wendigo Hills. The ED dragged over a hundred of their own citizens into the Wendigo Hills, which had been off limits to any right thinking being ever since you went into that cursed territory. The wendigos had been confined there for decades with no sentient hosts to possess and allow their escape, but that all changed when presented with the new ones the ED provided. The wendigos of course immediately ran amok with their new bodies and became a problem for everyone.
In the meantime the ED attempted one last push on Keplavisk. It was a bloodbath on both sides and the cost was high, but ultimately it never fell, and it was that the last major battle with the ED. Hostilities with the Eternal Dominion aren’t over, but they have stopped mostly due to their own internal problems. As powerful as they were, they couldn’t keep up a two front war with two foes that had no intention on rolling over. It was only a matter of time before attrition took its toll on the ED and fortunately the arrogance of the younger eternals caused them to finally question Edgar’s abilities to lead properly. Wasn’t long before they started squabbling amongst themselves.
Of course the damage they did to Rask left a permanent mark.
You were initially hailed as a hero by most and the rebuilding process begun, but Rask was in terrible condition. Towns and villages that hadn’t been completely destroyed were still wrecked to a degree that would take months or even a year to recover. This wouldn’t be so bad, if they weren’t also under protected due to a shortage of soldiers from the war. Wendigos, bandits, other monsters and even rogue eternals from the ED are such a problem that it makes the rebuilding process even longer and you conclude that spreading the soldiers too thin will ultimately hurt you in the long run.
You argue with the remaining politicians that what needs to be done is to cluster and re-group. Keplavisk is still the most intact and has always been the “capital” of Rask of sorts and it’s the biggest town to the point that’s its practically a city. You say that the remaining Raskian population should move to Keplavisk where the focus can be directed into rebuilding it and protection can be easier.
This isn’t a popular decision. Some Raskians don’t understand why you can’t just station more troops at their respective towns, but the fact remains you won’t have enough to defend Keplavisk, if you stretch them out any more and quite frankly Keplavisk is the most important city if Rask has any hope of not descending into anarchic wilderness again. Some citizens of Keplavisk don’t especially like the idea of “immigrants” moving into their city, but the major accusation is that since the mayor of Keplavisk was killed (along with most of his immediate staff) in the last battle with the ED, you’re about the closest thing to a leader. As such, some of the pessimists who claimed you would become a dictator with the powers that were given you at the start of the war are sort of becoming true.
So you ultimately play the role that was given you.
The first thing you do is call back all soldiers to Keplavisk and urge all other Raskians to do likewise. You say nobody has to come and you won’t force anybody, but as of now, you’re focusing only on Keplavisk and defense will be solely on the shoulders of the towns themselves.
Fortunately as a successful military leader, you’re popular with the soldiers, so most of them return. Some originally lived in Keplavisk, some had no home any more, and some sensed a better life so they brought their families with them. With absolutely no more protection anymore, this has the bonus effect of bringing in non-military Raskians to Keplavisk as well though a lot aren’t exactly happy about it.
The citizens that stubbornly stayed to rebuild their own homes didn’t last too long. By the end of the year only a few of the villages far north (that were mostly spared the ravages of war anyway) exist as other beacons of civilization.
Kaplavisk on the other hand is transformed from a town half in ruins to a well defended prosperous city state by the end of that same year. No longer is town hall the “center of government”, but rather the military academy, which also serves as your new home. Defenses are as best as you can get them, sturdy walls, cannons, implementation of firearms and when you can draft them, people with minor magic powers to upkeep wards to prevent wendigos from sneaking into the city.
True there are still the occasional protests about how there is much less “freedom” now, but it never really gets out of hand. Well at least not yet. The major rabble-rouser unfortunately is Ulivik of all people. His years as a “freedom fighter” against the Eternal Dominion have changed a bit of his outlook on life, namely he sees that Rask won the war just only to be conquered by an Eternal anyway.
You tried to speak to him personally about this, but he seems firm in his beliefs. He states that when you trained him to be a mercenary even though you were tough, he still respected you. When you fought against the ED he mentions that his original worship of you almost returned as nobody did more to prevent them from taking over than you did.
But now that you’ve allowed people to die without protection just because they wouldn’t do what you say and turned his home into a police state he cannot just stand by and do nothing. He says he doesn’t want to fight you for a couple reasons, but if it comes down to it, he will.
He’s put you in a difficult position, which normally wouldn’t be very difficult if he were anyone else. You have a slight soft spot for Ulivik, but that soft spot only goes so far. You’ve got to deal with him some how because if you let him continue he’ll gain more followers, despite his svelk origins. Capitulating to him isn’t an option either, you start giving in now, you’ll have to give in later, maybe not even to him, but others with similar ideas and you can’t afford to start loosening up the reins. At least not anytime soon.
You need to come up with an idea before you can get some sleep tonight.
« Go Back As you settle down for the night, you think about how you got in this position.
As the war started to drag on, the tactics changed from one of conquest to one of annihilation. The ED began outright destroying any village and town they managed to capture. They sent in suicidal fanatics to blow themselves up or blow up mines and other areas of production. They managed to poison the water supply of one towns, but the worst was their intentional sacrifices in the Wendigo Hills. The ED dragged over a hundred of their own citizens into the Wendigo Hills, which had been off limits to any right thinking being ever since you went into that cursed territory. The wendigos had been confined there for decades with no sentient hosts to possess and allow their escape, but that all changed when presented with the new ones the ED provided. The wendigos of course immediately ran amok with their new bodies and became a problem for everyone.
In the meantime the ED attempted one last push on Keplavisk. It was a bloodbath on both sides and the cost was high, but ultimately it never fell, and it was that the last major battle with the ED. Hostilities with the Eternal Dominion aren’t over, but they have stopped mostly due to their own internal problems. As powerful as they were, they couldn’t keep up a two front war with two foes that had no intention on rolling over. It was only a matter of time before attrition took its toll on the ED and fortunately the arrogance of the younger eternals caused them to finally question Edgar’s abilities to lead properly. Wasn’t long before they started squabbling amongst themselves.
Of course the damage they did to Rask left a permanent mark.
You were initially hailed as a hero by most and the rebuilding process begun, but Rask was in terrible condition. Towns and villages that hadn’t been completely destroyed were still wrecked to a degree that would take months or even a year to recover. This wouldn’t be so bad, if they weren’t also under protected due to a shortage of soldiers from the war. Wendigos, bandits, other monsters and even rogue eternals from the ED are such a problem that it makes the rebuilding process even longer and you conclude that spreading the soldiers too thin will ultimately hurt you in the long run.
You argue with the remaining politicians that what needs to be done is to cluster and re-group. Keplavisk is still the most intact and has always been the “capital” of Rask of sorts and it’s the biggest town to the point that’s its practically a city. You say that the remaining Raskian population should move to Keplavisk where the focus can be directed into rebuilding it and protection can be easier.
This isn’t a popular decision. Some Raskians don’t understand why you can’t just station more troops at their respective towns, but the fact remains you won’t have enough to defend Keplavisk, if you stretch them out any more and quite frankly Keplavisk is the most important city if Rask has any hope of not descending into anarchic wilderness again. Some citizens of Keplavisk don’t especially like the idea of “immigrants” moving into their city, but the major accusation is that since the mayor of Keplavisk was killed (along with most of his immediate staff) in the last battle with the ED, you’re about the closest thing to a leader. As such, some of the pessimists who claimed you would become a dictator with the powers that were given you at the start of the war are sort of becoming true.
So you ultimately play the role that was given you.
The first thing you do is call back all soldiers to Keplavisk and urge all other Raskians to do likewise. You say nobody has to come and you won’t force anybody, but as of now, you’re focusing only on Keplavisk and defense will be solely on the shoulders of the towns themselves.
Fortunately as a successful military leader, you’re popular with the soldiers, so most of them return. Some originally lived in Keplavisk, some had no home any more, and some sensed a better life so they brought their families with them. With absolutely no more protection anymore, this has the bonus effect of bringing in non-military Raskians to Keplavisk as well though a lot aren’t exactly happy about it.
The citizens that stubbornly stayed to rebuild their own homes didn’t last too long. By the end of the year only a few of the villages far north (that were mostly spared the ravages of war anyway) exist as other beacons of civilization.
Kaplavisk on the other hand is transformed from a town half in ruins to a well defended prosperous city state by the end of that same year. No longer is town hall the “center of government”, but rather the military academy, which also serves as your new home. Defenses are as best as you can get them, sturdy walls, cannons, implementation of firearms and when you can draft them, people with minor magic powers to upkeep wards to prevent wendigos from sneaking into the city.
True there are still the occasional protests about how there is much less “freedom” now, but it never really gets out of hand. Well at least not yet. The major rabble-rouser unfortunately is Ulivik of all people. His years as a “freedom fighter” against the Eternal Dominion have changed a bit of his outlook on life, namely he sees that Rask won the war just only to be conquered by an Eternal anyway.
You tried to speak to him personally about this, but he seems firm in his beliefs. He states that when you trained him to be a mercenary even though you were tough, he still respected you. When you fought against the ED he mentions that his original worship of you almost returned as nobody did more to prevent them from taking over than you did.
But now that you’ve allowed people to die without protection just because they wouldn’t do what you say and turned his home into a police state he cannot just stand by and do nothing. He says he doesn’t want to fight you for a couple reasons, but if it comes down to it, he will.
He’s put you in a difficult position, which normally wouldn’t be very difficult if he were anyone else. You have a slight soft spot for Ulivik, but that soft spot only goes so far. You’ve got to deal with him some how because if you let him continue he’ll gain more followers, despite his svelk origins. Capitulating to him isn’t an option either, you start giving in now, you’ll have to give in later, maybe not even to him, but others with similar ideas and you can’t afford to start loosening up the reins. At least not anytime soon.
You need to come up with an idea before you can get some sleep tonight.