Eternal

You have no desire to serve another government that’s likely to be just as corrupt and useless as the one you served. You don’t really feel like carving out your own territory either, what could you gain, the petty power thrill of being another tyrant with delusions of grandeur? You’ve seen that story play out several times and it hasn’t gotten the people who pursued it anywhere.

Maybe the svelk had it right. Ultimately serve nobody, but yourself. After all you’ve pretty much had to do that most of the time since the Empire rarely ever saw fit to help you out in any meaningful manner. The question is where can you find work as a mercenary without needing to work for any sort of government. You then remember, Rask.

The Rask territory completely broke off from the Empire and declared itself independent years ago. No attempt has been made to retake it either, as far as you know Fort Destiny was just completely abandoned. The towns there have banded together as a loose alliance for protection and trade, but nothing more than that. Despite this, they still have need for warriors and such to defend against the many monsters that lurk in the wilderness.

Sounds like a perfect place for you to earn a living and you’re already are quite familiar with the area. You find a nearby horse and set off for the north. Along the way you see the landscape of the Empire, which at one time was orderly and even idyllic is now burning and in tatters. Despite the chaos you don’t need to do any battle, not even when passing groups of angry peasants who are taking every opportunity to get revenge on their oppressive government and its agents in all forms. You can only assume your reputation is enough to scare them off or they don’t even recognize you. If it’s the latter then it only confirms your belief that you weren’t making that much of a difference in the Empire anyway.

When you eventually make it to the Rask borders the cold chill and snow are almost welcoming to you. As bad as it was here at times, this harsh place is probably the closest you can call home now, you only hope you can still make one here without too much problem.

A few miles in and you see Fort Destiny in the distance, it looks about the same. You wonder what it’s being used for now, but you see several young men standing around outside, they look like guards. You approach and are stopped.

“Halt, this is Kenneth’s Rest. If you’re here to trade then you may enter, but don’t cause any trouble or you’ll find yourself in more than you bargained for!” a young guard says. He’s wearing a patchwork Empire uniform, all of them are. You wonder if these were young recruits that just stayed when the Empire abandoned the place. If so then there are probably others as well, in fact the name Kenneth sounds familiar, but you can’t place it. In any case you could do with a small break so you decide to stop here, you also figure this would be as good a place as any to start looking for work.

You tell the young man that you are not here to cause trouble, but to look for work. The young guard tells you that you might want to look for Kenneth as he usually needs various jobs done. He says he’s usually found at the inn that being where he keeps his office.

You enter the fort and see that it has changed quite a bit with various traders selling and buying with each other in the courtyard. It still seems to have most of its defensive siege weapons, though they look like they’re in disrepair. You notice there are still guards patrolling the top walkways, though significantly less than when this place was still a military installation. It is at this time an older guard patrolling in the crowds sees you.

“Hey! I know you! It’s the Bane of Rask!” he shouts.

With this call, everyone else now turns to you. Some of the other older guards with long memories begin to realize it’s you as well and move in to advance with their halberds. The younger guards who never served under you do likewise, but from their own hesitation its apparent that stories about you have been told. One of the guards whispers to another who runs off.

You take all this in stride; you figure that they believe you’re here to punish them all for desertion or treason. Amusing, since at one time that would’ve been true, but you’re actually here for the same reason.

“Alright you just get off that horse slowly. We don’t want any trouble, we’re just trying to make a new life for ourselves.”
“I understand that, but if I have to get off my horse for any reason, I promise you it won’t be in your best interest that I do so. I’m not here to cause trouble anyway. I just want to talk to Kenneth, I heard he’s the one who has several jobs that need done.”
“Sounds like a trick to me.” One of the younger guards says.
“I assure you as any of the men that have served under me here can attest to, I do not trick. How about I just wait here for Kenneth and the rest of you go about your business… or continue to hold your weapons pointed at my direction if you believe it will make you any safer. That’s fine too.”

You wait a few minutes still on your horse, hoping you don’t need to turn this place into a bloodbath, and then Kenneth finally appears. That’s when you suddenly remember the name.

“Lieutenant Verant! I knew the name Kenneth sounded familiar. Just forgot it was your first name, never having called you by it on a regular basis and all.” You remark. Kenneth looks like he’s about to collapse from fear.

“Oh shit. Now look sir, we can explain all this. I mean…we thought…uh…”

You hold up your hand for him to stop before he has a heart attack.

“Verant…Kenneth. There is nothing you can say that could possibly prevent you and everyone here executed for treason to the Empire. Fortunately for you, I am no longer in the service of the Empire.”
“You…you’re not?”
“No. I am shall we say a free agent and looking for a way to put my combat skills to use.”
“I…don’t know what to say.”
“How about saying that you have some work for me?”

And so your career as a mercenary begins…

You have 1 choice:

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