Time Crisis



Ahh... attacking others. That's one of the most important parts of any game/story like this, and it took Cat2000 several attempts to work out what the best way of doing this was. In the end, she decided to stick with what worked.

Okay; so all you have to worry about are the skill and hit points. When you select the option to attack, you will be given the information on the enemy - their name (if applicable), class, hit points, weapon, skill points, experience points for the character if he or she kills the enemy, and the amount of damage each weapon will cause if a blow is landed.

Like in the Fire Emblem games, Time Crisis has a rock-paper-scissors format when it comes to certain weapons. Swords beat axes, axes beat lances, and lances beat swords.

To fight any battle, you need two dice. First, roll for the unit you're controlling (in this case Mellie). If the result is equal to or less than Mellie's Skill points, she has succeeded in hitting the enemy (in this case the bandit). If the result is higher than her Skill points, however, she has missed the strike.

Next, roll the two dice for the bandit. If the result is equal to or less than the bandit's Skill points, he has succeeded in hitting Mellie. If the result is higher than his Skill points, he has missed the strike.

You only get one roll per character per turn, so better make them count.

After rolling the dice, you will then be given four options to select from:

-The unit (Mellie) has been wounded.
-The enemy (bandit) has been wounded.
-Both have been wounded.
-Neither have been wounded.

Pretty self-explanatory, right? When you click on the relevant option, you'll be told how many hit points are left to the characters and the totals will be adjusted accordingly.

Oh, and the weapons triangle isn't just there randomly. There may be occasions where it'll affect the dice roll (you may have to add or minus numbers to the result); but that'll be explained where it's relevant. Oh, and pay attention to what it says - you may in fact have the option to speak to enemies and turn them to your cause.

Always a good thing, right?

Oh, and Cat2000 wants me to tell you that it probably won't be a good idea to keep using the same unit. You want to level up everyone more or less equally so that you have more of a chance of winning.

And you do want to be a good tactician... don't you?

You have 1 choice: