Sonic Central
The list will constantly update, so remember to keep it handy on your adventure!
Experience Points are earned by defeating enemies and bosses, as well as from completing certain missions and various other methods.
Some abilities require you to have a previous version in order to upgrade it, while others can't be used if others are equiped. Remember to mix and match as you please until you find the right combination!
Set 1: Sonic and the Secret Rings:
Homing Attack --- Deliver an extra hit during first round of combat (Sonic Only)
Cost: 15exp
Homing Dash --- Deliever an extra hit after successfuly performing Homing Attack (Sonic Only)
Cost: 15exp
All Rounder --- Reduces terrain handicaps of a character by 2
Cost: 18exp
Fire Gaze --- Creates a field of fire that does +5 extra damage to enemy. Damage is double if enemy is weak to Fire Element.
Cost: 20exp
Turbo Boost --- Speed increased +2
Cost: 20exp
Ring Bonus --- Gain 5 extra Rings before combat is initiated. Cannot be combined with Power Restart or Ring Saver.
Cost: 22exp
Expert Attack --- +2exp gained for every successful Homing Attack. Must have Homing Attack ability equiped.
Cost: 25exp
Ring Saver --- Reduces number of Rings lost by 5. Cannot be combined with Power Restart or Ring Bonus.
Cost: 25exp
Rocket Boost --- Speed increased +4. Must have Turbo Boost. Cannot be combined with Turbo Boost.
Cost: 25exp
Power Restart --- If a life is lost, player restarts with 5 Rings. Cannot be combined with Ring Saver or Ring Bonus.
Cost: 24exp
Balance --- Allows Luck roll to determine if Status Effect attack is nulified.
Cost: 27exp
Warp Boost --- Speed increase +6. Must have Rocket Boost. Cannot be combined with Rocket Boost.
Cost: 35exp
Ring of Zero --- +3exp gained when Ring total reaches 0. Cannot be combined with other exp modifiers.
Cost: 50exp
Collection Present --- +5exp per every 100 Rings. Cannot be combined with other exp modifiers.
Cost: 60exp
Experience Points are earned by defeating enemies and bosses, as well as from completing certain missions and various other methods.
Some abilities require you to have a previous version in order to upgrade it, while others can't be used if others are equiped. Remember to mix and match as you please until you find the right combination!
Set 1: Sonic and the Secret Rings:
Homing Attack --- Deliver an extra hit during first round of combat (Sonic Only)
Cost: 15exp
Homing Dash --- Deliever an extra hit after successfuly performing Homing Attack (Sonic Only)
Cost: 15exp
All Rounder --- Reduces terrain handicaps of a character by 2
Cost: 18exp
Fire Gaze --- Creates a field of fire that does +5 extra damage to enemy. Damage is double if enemy is weak to Fire Element.
Cost: 20exp
Turbo Boost --- Speed increased +2
Cost: 20exp
Ring Bonus --- Gain 5 extra Rings before combat is initiated. Cannot be combined with Power Restart or Ring Saver.
Cost: 22exp
Expert Attack --- +2exp gained for every successful Homing Attack. Must have Homing Attack ability equiped.
Cost: 25exp
Ring Saver --- Reduces number of Rings lost by 5. Cannot be combined with Power Restart or Ring Bonus.
Cost: 25exp
Rocket Boost --- Speed increased +4. Must have Turbo Boost. Cannot be combined with Turbo Boost.
Cost: 25exp
Power Restart --- If a life is lost, player restarts with 5 Rings. Cannot be combined with Ring Saver or Ring Bonus.
Cost: 24exp
Balance --- Allows Luck roll to determine if Status Effect attack is nulified.
Cost: 27exp
Warp Boost --- Speed increase +6. Must have Rocket Boost. Cannot be combined with Rocket Boost.
Cost: 35exp
Ring of Zero --- +3exp gained when Ring total reaches 0. Cannot be combined with other exp modifiers.
Cost: 50exp
Collection Present --- +5exp per every 100 Rings. Cannot be combined with other exp modifiers.
Cost: 60exp