Hall of Infinite Doors
ITEMS:
Items:
Pricing Items: Items may replicate abilities, must be minimum level of ability to use the ability.
Single Use Items: (ability points required to learn skill)^2 x 20 silver pieces
Unlimited Use Items: grants bonus to ability (if you do not have an ability, grants ability) (Ability points gained)^2 x 1000
Hitpoints: (hitpoints supplied)^2 x 25
Weapons for Technologist:
There are different weapon classes and each of these classes allows for mastery points to put in which give bonuses when using the weapons. Some weapons have skills required to use them.
Handgun Class Weapons:
Pistol
Price: 100sp
Damage: 1d6
Bonus: +1dmg per mastery point
Beretta
Price: 500sp
Damage: 1d8
Bonus: +2dmg per mastery point
Magnum
Price: 4000sp
Damage: 2d6
Bonus: +3dmg per mastery point
Plasma Pistol
Price: 20000sp
Damage: 1d20
Bonus: +5dmg per mastery point
Special: Requires advanced weapons training
Short Range Combat Class Weapons:
Shotgun
Price: 600sp
Damage: 2d6, can hit multiple targets close together
Reload: 1 turn
Bonus: +1d6 per mastery point
Double Barelled Shotgun
Price: 1500sp
Damage: 4d6, can hit multiple targets close together
Reload: 2 turns
Bonus: +2d6 per mastery point
Flame Thrower
Price: 5000sp
Damage: 2d6 fire damage to all in vicinity
Bonus: +1d6 per mastery point
Chemical Sprayer
Price: 15000sp
Damage: 2d10 caustic damage to all in vicinity
Bonus: +1d10 per mastery point
Special: Requires Chemical Weapons Training
Automatic Weaponry:
Assault Rifle
Price: 1000sp
Damage: 1d12
Bonus: +3dmg per point of mastery
Chain Gun
Price: 3000sp
Damage: 1d20
Bonus: +4dmg per point of mastery
Armor Piercing Assault Rifle
Price: 10000sp
Damage: 3d6
Bonus: +4 dmg per point of mastery
Plasma Enhanced Assault Rifle
Price: 50000sp
Damage: 5d6
Bonus: +6 dmg per mastery point
Special: Requires advanced weapons training
Explosive Weaponry (All Require Explosive Training):
Fragmentation Grenade (Minimum Level 6)
Price: 200sp
1 time use
Bonus: +3d6 dmg to grenade attack
Firebomb (Minimum Level 6)
Price: 500sp
1 time use
Bonus: +5d6 dmg to grenade attack, all fire damage
Grenade Launcher (Minimum Level 6)
Price: 10000sp
Bonus: +3d6 to grenade attacks, permanently
Rocket Launcher
Price: 20000sp
Damage: 1d20 + 10dmg
Reload: 1 turn
Bonus: +10 dmg per level
Improved Grenade Launcher (Min Level 6)
Price: 25000sp
Bonus: +5d6 to all grenade attacks
Missile Launcher (Minimum Level 12)
Price: 100000sp
Reload: 2 turns
Bonus: +100 damage to missile attacks
Sniper Weaponry:
Armor for Technologist:
Bullet Proof Vest
HP Bonus: +10
Armor Bonus: +1
Price: 3500sp
Light Body Armor
HP Bonus: +15
Armor Bonus: +2
Price: 10000sp
Hunter's Jacket
HP Bonus: +20
Price: 10000sp
Kevlar Armor
HP Bonus: +20
Armor Bonus: +3
Price: 20000sp
Predator Jacket (Minimum Level 5)
HP Bonus: + 3 stem cell glands (9 hp per level)
Armor Bonus: + 1
Price: 50000sp
Heavy Body Armor
HP Bonus: +30
Armor Bonus: +5
Price: 50000sp
Ninja Armor (Minimum Level 7)
HP Bonus: +30
Armor Bonus: +3
Special: + 1 Bionic Implants (+1 melee damage per level)
Price: 60000sp
Bionic Suit (Minimum Level 5)
HP Bonus: +2 Stem Cell Glands (6hp per level)
Armor Bonus: +5
Price: 80000sp
Dreadnaught Plating
HP Bonus: None
Armor Bonus: +10
Price: 100000sp
Sentinel Armor (Minimum Level 11)
Armor Bonus: 10 (+2 enhanced Force fields)
Stem Cell Glands: +2
Price: 100000sp
Cybernetic Apparatus (Minimum Level 7)
HP Bonus: +3 Stem Cell Glands (9hp per level)
Armor Bonus: +6
Special: +1 Bionic Implants (+1 melee damage per level)
Price: 200000sp
Regeneration Suit (Minimum Level 5)
HP Bonus: +5 Stem Cell Glands (15 hp per level)
Healing: +5 Stem Cell Treatment (Heal additional 5d6 in a turn)
Armor Bonus: +5
Price: 400000sp
"The Tank"
HP Bonus: +100hp
Armor Bonus: +15
Price: 500000sp
Other:
Medical Kit:
Price: 500sp
Effect: +5d6 healing
1 time use
Super Medical Kit:
Price: 2000sp
Effect: +10d6 healing
1 time use
Repair Nanobots
Price: 500sp
Effect: +5d6 repair
1 time use
Super Repair Nanobots
Price: 2000sp
Effect: +10d6 repair
1 time use
Repair Wrench
Price: 25000sp
Effect: +5d6 repair
Weapons for the Magic User:
More flexible variety, vary depending on skills added. Wands only grant 1 ability, staffs grant multiple abilities, but the price is cumulative. Scrolls are single use.
Scroll Example:
Scroll of Firebolt Level V
Price: 500sp
Bonus: 5d6 dmg to fire bolt
Holybolt Level X
Price: 2000sp
Bonus: +20d6 dmg holy bolt
Scroll of Thunder Bolt Level III (Minimum Level 3)
Price: 1600sp
Bonus: 3d20 dmg to lightning bolt
Scroll of Weaken Level VI (Minimum Level 13)
Price: 2880sp
-6 target armor
Potions:
Small Potion of Healing
Price: 180sp
Effect: Heal 3d6
Moderate Potion of Healing
Price: 500sp
Effect: Heal 5d6
Heavy Potion of Healing
Price: 2000sp
Effect: Heal 10d6
Full Rejuvenation Potion
Price: 10000sp (minimum)
Effect: Full Heal
Wand Examples:
Firebolt +3
Price: 9000sp
Bonus: +3d6 dmg firebolt
Missile Swarmer (Minimum Level 3)
Price: 25000sp
Bonus: +10 missiles
Vampire's Hand (Minimum Level 5)
Price: 36000sp
Bonus: +3 levels to enevation (3d6 damage to enemy, heals that amount for you)
Flamethrower (Level 3 minimum)
Price: 64000sp
Bonus: +8 levels to fireball (40dmg)
Staff Examples:
Hurt and Heal (level 5 minimum)
Price: 36000sp
Bonus: +3 levels to heal and +3 levels to hatred
Other Magic User Weapons:
Monk's Bracers (Minimum Level 13)
Price: 121,000sp
+15 melee damage
-3 armor each hit
Specter's Grasp (Minimum Level 12)
Price: 169,000sp
Grants ethereal strike
+2 levels Spectral Hit (+2d6 fire, electricity and magic)
+12 melee damage
Magic User Armor:
Shield
Price: 1000sp
Armor Bonus: +1
Apprentice's Robes
Price: 3500
HP Bonus: 10
Armor Bonus: +1
Mage's Robes
Price: 9000sp
Armor Bonus: +3
Cloak of Health
HP Bonus: +20
Price: 10000sp
Cloak of Magi
Price: 25000sp
Armor Bonus: +3
Toughness +2 (+2 hp per level)
Mage Knight's Plate
Price: 100,000sp
Armor Bonus: +5
Toughness +5 (+5hp per level)
Coat of Invulnerability (Minimum Level 16)
Price: 100,000sp
Armor Bonus: +15
HP Bonus: +100
Loath-Hide (Minimum Level 9)
Price: 196,000sp
Armor Bonus: +6
Thorns: +4d6 dmg to enemy every time you are struck
Damage Mop
Price: 400,000sp
Armor Bonus: None
HP Bonus: 20 x level
Items:
Pricing Items: Items may replicate abilities, must be minimum level of ability to use the ability.
Single Use Items: (ability points required to learn skill)^2 x 20 silver pieces
Unlimited Use Items: grants bonus to ability (if you do not have an ability, grants ability) (Ability points gained)^2 x 1000
Hitpoints: (hitpoints supplied)^2 x 25
Weapons for Technologist:
There are different weapon classes and each of these classes allows for mastery points to put in which give bonuses when using the weapons. Some weapons have skills required to use them.
Handgun Class Weapons:
Pistol
Price: 100sp
Damage: 1d6
Bonus: +1dmg per mastery point
Beretta
Price: 500sp
Damage: 1d8
Bonus: +2dmg per mastery point
Magnum
Price: 4000sp
Damage: 2d6
Bonus: +3dmg per mastery point
Plasma Pistol
Price: 20000sp
Damage: 1d20
Bonus: +5dmg per mastery point
Special: Requires advanced weapons training
Short Range Combat Class Weapons:
Shotgun
Price: 600sp
Damage: 2d6, can hit multiple targets close together
Reload: 1 turn
Bonus: +1d6 per mastery point
Double Barelled Shotgun
Price: 1500sp
Damage: 4d6, can hit multiple targets close together
Reload: 2 turns
Bonus: +2d6 per mastery point
Flame Thrower
Price: 5000sp
Damage: 2d6 fire damage to all in vicinity
Bonus: +1d6 per mastery point
Chemical Sprayer
Price: 15000sp
Damage: 2d10 caustic damage to all in vicinity
Bonus: +1d10 per mastery point
Special: Requires Chemical Weapons Training
Automatic Weaponry:
Assault Rifle
Price: 1000sp
Damage: 1d12
Bonus: +3dmg per point of mastery
Chain Gun
Price: 3000sp
Damage: 1d20
Bonus: +4dmg per point of mastery
Armor Piercing Assault Rifle
Price: 10000sp
Damage: 3d6
Bonus: +4 dmg per point of mastery
Plasma Enhanced Assault Rifle
Price: 50000sp
Damage: 5d6
Bonus: +6 dmg per mastery point
Special: Requires advanced weapons training
Explosive Weaponry (All Require Explosive Training):
Fragmentation Grenade (Minimum Level 6)
Price: 200sp
1 time use
Bonus: +3d6 dmg to grenade attack
Firebomb (Minimum Level 6)
Price: 500sp
1 time use
Bonus: +5d6 dmg to grenade attack, all fire damage
Grenade Launcher (Minimum Level 6)
Price: 10000sp
Bonus: +3d6 to grenade attacks, permanently
Rocket Launcher
Price: 20000sp
Damage: 1d20 + 10dmg
Reload: 1 turn
Bonus: +10 dmg per level
Improved Grenade Launcher (Min Level 6)
Price: 25000sp
Bonus: +5d6 to all grenade attacks
Missile Launcher (Minimum Level 12)
Price: 100000sp
Reload: 2 turns
Bonus: +100 damage to missile attacks
Sniper Weaponry:
Armor for Technologist:
Bullet Proof Vest
HP Bonus: +10
Armor Bonus: +1
Price: 3500sp
Light Body Armor
HP Bonus: +15
Armor Bonus: +2
Price: 10000sp
Hunter's Jacket
HP Bonus: +20
Price: 10000sp
Kevlar Armor
HP Bonus: +20
Armor Bonus: +3
Price: 20000sp
Predator Jacket (Minimum Level 5)
HP Bonus: + 3 stem cell glands (9 hp per level)
Armor Bonus: + 1
Price: 50000sp
Heavy Body Armor
HP Bonus: +30
Armor Bonus: +5
Price: 50000sp
Ninja Armor (Minimum Level 7)
HP Bonus: +30
Armor Bonus: +3
Special: + 1 Bionic Implants (+1 melee damage per level)
Price: 60000sp
Bionic Suit (Minimum Level 5)
HP Bonus: +2 Stem Cell Glands (6hp per level)
Armor Bonus: +5
Price: 80000sp
Dreadnaught Plating
HP Bonus: None
Armor Bonus: +10
Price: 100000sp
Sentinel Armor (Minimum Level 11)
Armor Bonus: 10 (+2 enhanced Force fields)
Stem Cell Glands: +2
Price: 100000sp
Cybernetic Apparatus (Minimum Level 7)
HP Bonus: +3 Stem Cell Glands (9hp per level)
Armor Bonus: +6
Special: +1 Bionic Implants (+1 melee damage per level)
Price: 200000sp
Regeneration Suit (Minimum Level 5)
HP Bonus: +5 Stem Cell Glands (15 hp per level)
Healing: +5 Stem Cell Treatment (Heal additional 5d6 in a turn)
Armor Bonus: +5
Price: 400000sp
"The Tank"
HP Bonus: +100hp
Armor Bonus: +15
Price: 500000sp
Other:
Medical Kit:
Price: 500sp
Effect: +5d6 healing
1 time use
Super Medical Kit:
Price: 2000sp
Effect: +10d6 healing
1 time use
Repair Nanobots
Price: 500sp
Effect: +5d6 repair
1 time use
Super Repair Nanobots
Price: 2000sp
Effect: +10d6 repair
1 time use
Repair Wrench
Price: 25000sp
Effect: +5d6 repair
Weapons for the Magic User:
More flexible variety, vary depending on skills added. Wands only grant 1 ability, staffs grant multiple abilities, but the price is cumulative. Scrolls are single use.
Scroll Example:
Scroll of Firebolt Level V
Price: 500sp
Bonus: 5d6 dmg to fire bolt
Holybolt Level X
Price: 2000sp
Bonus: +20d6 dmg holy bolt
Scroll of Thunder Bolt Level III (Minimum Level 3)
Price: 1600sp
Bonus: 3d20 dmg to lightning bolt
Scroll of Weaken Level VI (Minimum Level 13)
Price: 2880sp
-6 target armor
Potions:
Small Potion of Healing
Price: 180sp
Effect: Heal 3d6
Moderate Potion of Healing
Price: 500sp
Effect: Heal 5d6
Heavy Potion of Healing
Price: 2000sp
Effect: Heal 10d6
Full Rejuvenation Potion
Price: 10000sp (minimum)
Effect: Full Heal
Wand Examples:
Firebolt +3
Price: 9000sp
Bonus: +3d6 dmg firebolt
Missile Swarmer (Minimum Level 3)
Price: 25000sp
Bonus: +10 missiles
Vampire's Hand (Minimum Level 5)
Price: 36000sp
Bonus: +3 levels to enevation (3d6 damage to enemy, heals that amount for you)
Flamethrower (Level 3 minimum)
Price: 64000sp
Bonus: +8 levels to fireball (40dmg)
Staff Examples:
Hurt and Heal (level 5 minimum)
Price: 36000sp
Bonus: +3 levels to heal and +3 levels to hatred
Other Magic User Weapons:
Monk's Bracers (Minimum Level 13)
Price: 121,000sp
+15 melee damage
-3 armor each hit
Specter's Grasp (Minimum Level 12)
Price: 169,000sp
Grants ethereal strike
+2 levels Spectral Hit (+2d6 fire, electricity and magic)
+12 melee damage
Magic User Armor:
Shield
Price: 1000sp
Armor Bonus: +1
Apprentice's Robes
Price: 3500
HP Bonus: 10
Armor Bonus: +1
Mage's Robes
Price: 9000sp
Armor Bonus: +3
Cloak of Health
HP Bonus: +20
Price: 10000sp
Cloak of Magi
Price: 25000sp
Armor Bonus: +3
Toughness +2 (+2 hp per level)
Mage Knight's Plate
Price: 100,000sp
Armor Bonus: +5
Toughness +5 (+5hp per level)
Coat of Invulnerability (Minimum Level 16)
Price: 100,000sp
Armor Bonus: +15
HP Bonus: +100
Loath-Hide (Minimum Level 9)
Price: 196,000sp
Armor Bonus: +6
Thorns: +4d6 dmg to enemy every time you are struck
Damage Mop
Price: 400,000sp
Armor Bonus: None
HP Bonus: 20 x level