Visual Epic

This is a brief tutorial on how to fight. You will need a pencil, paper, a die (or a virtual one at http://www.irony.com/igroll.html) and maybe a calculator depending on how good you are at mental math. If during a fight a value works out to be a negative number, just count it as zero. At the end of a fight, your health is set back to full.

At the beginning of each fight you will be given stats for yourself and what you're fighting (these will be given throughout the fight, you do not need to copy them down). For example:

You:

Attack- 20 + (3 x Roll) = Hit (Between 23 and 38)
Defense- 4 + (1 x Roll) = Block (Between 5 and 10)
Agility- 1.Roll 1to3 2.Roll 1to3 (Chance of dodge 25%)
Health- 107 Points

Monster:

Attack- 25 + (1 x Roll) = Hit (Between 26 and 31)
Defense- 5 + (2 x Roll) = Block (Between 7 and 17)
Agility- 1.Roll 1to2 2.Roll 1to1 (Chance of dodge 5.6%)
Health- 58 Points

Before starting a fight, it is reccomended you make a table like the one in the picture. The numbers next to the names represent starting health points. The numbers along the side show which round of fighting you are on. For each round you will write down how much health is left for each character. (For instance, if you have 80 points in round two, and lose 8 points in round three, then for round three you will write that you have 72 points left.)

To start a round, select a target to hit from the list of choices and click on it. You will be told what happened, and whether any bonuses or penalties will apply. You will then calculate how much health is lost (damage) for each person using the following steps:

1. Calculate for your character first. Roll the die for agility. If the roll is between the numbers specified for the first roll (shown by 1.Roll 1to3) then roll again. If this next roll is between the numbers for the second roll (shown by 2.Roll 1to3) then you have successfully dodged an attack! You take no damage, so your health points carry on unchanged to the next round. If either roll is outside of the specified range, however, carry on to the next step.

2. You weren't able to dodge that attack, so now you're going to take some damage. Roll the die. Enter the number you get into the enemy's attack equation. In this case it's: 25 + (1 x Roll) = Hit If you roll a four, the enemy would hit for 29. If you rolled a two, the enemy would hit for 27. Add to this number any attack bonuses, or subtract any attack penalties. For instance, if the hit was 27, an attack bonus of 5 would raise the hit to 32.

3. The number figured out in the last step was how much the enemy hit for. Now you have to figure out how much of that you're able to block. Roll the die. Enter the number you get into your defense equation. In this case it's: 4 + (1 x Roll) = Block If you roll a one, you'd block for 5. If you rolled a five, you'd block for 9. Add to this number any attack bonuses, or subtract any attack penalties. For instance, if you blocked 9, a defense penalty of 3 would lower the block to 6.

4. Now to figure out how much health you've lost. Subtract your block from the enemy's hit. For instance, if the enemy's attack was 32 and your block was 6, you would lose 26 points of health. Subtract this number from how much health you had left from the last round (or, if you're just starting, from how much health you started with). For instance, if you had 72 health points, and you lost 26 this round, you would have 46 left.

5. When you have figured out how much health you have left, figure it out for the other person fighting. (Obviously you would be the attacker this time). If in a round the enemy drops to or below zero health, then you have won. Select the choice at the bottom that says you won, instead of selecting a target for the next round. If you, or both you and the enemy, drop to or below zero health, then you've lost. Select that choice that says you lost, instead of selecting a target for the next round.