The Activity Club and the House of Frost

You open the door with the flipping arrows symbol and find yourself in a chamber filled with staircases. In front of you is Isabel, who is looking up at something. You look up as well, and you see a spirit that looks like a turtle with a box for a shell. The turtle is on a high platform and trembling. Isabel turns around as you enter.

"Max!" she says letting out a sigh of relief. "Thank Spectral God, you're here. Everything went dark as soon as I got into the house, and I ended up here and Flipflop ended up there."

The turtle spirit, Flipflop, manages a shaky wave before laying down and hiding in his box.

"It's ok, Flipflop! We'll get you down!" says Isabel, looking around frantically. All of the staircases are too high for her to reach, but she runs to the wall and attempts to climb onto one anyway.

You walk into the room to try to look for a better way to get up, when you walk headfirst into an invisible wall. You realize that this must be Mayview's barrier, considering you were so close to it before. Rubbing the bump on your noggin, you reach out to see if there's any way through it.

As soon as you touch the barrier's surface, words appear on it.

"Let's play the Umbrella Game!"

Then, you hear voices boom from nowhere.

"I'm going on a trip, but I can only take certain things with me. Try guessing what I can take!" says the first voice.

"Can I bring a suitcase?" asks a second voice.

"No!" cackles the first voice again.

"What about, um, luggage?"

"Yes!"

A staircase descends to Isabel's floor. Isabel climbs onto it and manages to get to a platform on the second story of the room.

"Hmmm, maybe my passport?" says the second voice.

"Nope!"

"Ummmm.... a photo of my loved ones?"

"Yes!"

Another staircase descends, and Isabel is able to get onto the third floor. Flipflop is still four floors up.

"Now, it's your turn! What can I bring on my trip?" says the first voice.

Looks like you'll need to guess something. What do you say?