Ghost Pirates of the Sea-erra Madre
You decide to leave Atlantis.
Some Atlanteans guide you back to your submarine. You get back inside and begin heading back to your boat. Along the way you get trapped in a whirlpool. You get spun around and around but get launched out of it before too long.
Soon after that you realize that something has gone wrong! The windows of the Seeker have cracked from the pressure of being so far underwater. (That whirlpool probably didn't help either.)
Thankfully they hold long enough for you to return to the surface, but you won't be returning to Atlantis any time soon. Once on the surface a new problem arises, your ship is gone!
You try to radio them, but your radio and satnav systems aren't working. You wonder what you're going to do when an old-fashioned sailing boat approaches you. Could you have been transported to another time? (Yes, you have.)
The sailing boat brings you to shore and you get a job as a beekeeper. It's fun, but you miss TV.
Some Atlanteans guide you back to your submarine. You get back inside and begin heading back to your boat. Along the way you get trapped in a whirlpool. You get spun around and around but get launched out of it before too long.
Soon after that you realize that something has gone wrong! The windows of the Seeker have cracked from the pressure of being so far underwater. (That whirlpool probably didn't help either.)
Thankfully they hold long enough for you to return to the surface, but you won't be returning to Atlantis any time soon. Once on the surface a new problem arises, your ship is gone!
You try to radio them, but your radio and satnav systems aren't working. You wonder what you're going to do when an old-fashioned sailing boat approaches you. Could you have been transported to another time? (Yes, you have.)
The sailing boat brings you to shore and you get a job as a beekeeper. It's fun, but you miss TV.