Marooned on Giri Minor

Several days pass. Your doctor releases you from the Med Bay, but you're not sure where you're expected to go. You are curious to learn more about that two-century-old space yacht you found on Giri Minor, but when you reach the flight deck, a team of engineers led by someone named Chief Jod Dansmith has practically taken the old ship apart. You can hear the engineers' voices inside.

"Would you look at this! A manual control interface."

"Only a five-stage holographic navigation emitter."

"It must have been like flying by the seat of your pants back then."

You get the strong impression you'll never see this ship again.

No one assigns you any duties, so you assume you are on some kind of leave status as the Orion returns to Star Base Ishtria and most of the survivors are transported off the ship. You hear that the two Belson children, Yigaro and Easa, were reunited with their parents before you even had a chance to say good-bye. With Ander Dyo's leg now mostly healed, he and Dr. Munro are in a rush to reach Folvan--the "Grass Planet" as they call it--so they can begin their study of the indigenous population.

That just leaves you and Lieutenant Commander Andrade as the last two people rescued from Giri Minor still aboard the Orion. Once again, you have the feeling that everyone around you has important things to do and places to go, while your future is a great big unknown.

In the meantime, you are assigned quarters down on J Deck that are about the size of a closet--in accordance with your rank. You realize that you must come to grips with the fact that despite everything that has just happened, you are still what you were before: a starman of no particular significance.

You have 1 choice: