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Rift Station: Open Worlds

A holographic projector merely imitates a 3D environment visually for a viewer to observe. A simulator in a full holosuite however taps into the brain waves and engages ALL the senses. It's the sort of thing you might find commonly enough in high end scientific or military facilities, used to teach anything from brain surgery to bomb defusal in a safe environment.

But this one appears to be solely for entertainment programs. This is the sort of thing you'd find in the home of a billionaire on his privately owned moon.

The instructor, Dren, is a fit man of medium height with an impressively natural looking tan, close-cropped brown hair and green eyes. "The gym program is almost as good as the real thing," he tells you, flexing a bicep to prove it. "Your brain thinks the weights are real so your muscles are straining against them just as much as if they were, so you get a work out just the same. Of course," he adds with a friendly grin, "don't feel like you have to limit yourself to the gym when you could be climbing the Matterhorn."

Once he seems satisfied you can run the device without breaking anything, he moves on to go help someone else, pausing briefly in the doorway to mention, "Oh and ah, most of these give players freedom to do almost anything they can think of, just keep in mind I do have to monitor the active sims occasionally so, maybe don't do anything too weird. Also, there's a mop and some paper towels in the closet if you need to uh, clean anything when you're done."

After he's gone, you turn your attention to the datagems, the circuitry-stuffed cabochons already snapped into place inside labeled cartridges with colorful art. The ones on this first shelf all seem to deal with wilderness experiences.