RUN

You were one of the millions who were listening to the radio when the president announced the first Jjinxs release. No one knew what it meant at the time, but they would soon find out...

RULES
The rating is so low because there is no cursing or sexual content, but there is lots of violence so just warning you. Nothing too graphic but there is still a lot.
You could probably read this as a normal story, but it wouldn't be nearly as fun. Plus, the rules are pretty simple, so you shouldn't worry about anything too complicated. There are still stats, yes, but there aren't any added zeros or anything else that just adds the the complexity.
So, first rule, try to play by the rules (instead of reading it normally)
Second, you are only allowed to pick choices that your stats or Class can afford. For example: if a choice says " Negotiate with it, requires 2 logic" then you must have at least 2 logic points. If the choice says nothing, like "eat the pizza" then there are no stat requirements. Sometimes you will also be able to choose a choice if it says that your class may use it. For example "Negotiate, requires 2 logic OR Preacher" sometimes the or will be left out, just know if it requires more than one stat that means you only need to meet one of the requirements.
Third, well, its not a rule, but just because you CAN do something doesn't mean you should. Even if you have enough stats, things could still end badly if you choose that choice. Stats just give you more options.
Fourth, NO ADDING TO YOUR STATS UNLESS TOLD SO. Sometimes, a choice will offer more stat points after you choose it. Once you choose it, you get the stat points. It still could be bad though, so weigh your options.
Fifth, if you die, you have two options. 1, lose 4 stat points to go back to the last choice, or 2, start over with new class, new stats, ect.

YOUR STATS

At the beginning of the game, you start with 10 stat points. You may divide them up as you please, but once you choose which stat you are going to use them on, you can't change it later. When you choose a choice that requires a stat, you don't loose it or spend it. That's just the requirement. The stats are:
(You might want to jot these stats down)
Physical (stamina, health, ect.)- For any choice that requires lots of strength
Logic- For choices that are generally logical decisions.
IQ- For choices that involve a lot of knowledge.
Reflexes- For anything that requires quick thinking
Luck- Can be used for a range of things
Faith- For something that involves guts
Skill- For a specific skill set

Consider which of these would appear more often and decide from there. Luck is kind-of a mix of everything, whenever something requires a stat it will most likely offer luck as well. At first you might need only 1 or 2 stat points on a category to pick it, but the farther you go the more you need.

Now for the classes. You may only choose one. This cannot be changed later.

Preacher
Kid
Spy
Scientist
Soldier

Once you are ready to start, read the words below.





You were in the mall when it happened.
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You walk out from another satisfying Gamestop, well, stop. You got three brand new games in your bag, you feel excited to get home and play them. There was obviously still shopping to be done, though. A person doesn't just drive to a mall JUST for Gamestop. The annoying mall music just keeps playing.

"uggh" you groan, taking out your earbuds from your left pocket. You fit them in and turn on one of your favorite artists.

You walk, not sure where to shop. After a few minutes you start to notice people running. You hear faint sounds of people screaming. Before long, you begin to get pushed by the panicked crowd.

You take out your earbuds.

The screaming became much louder. You hear the last bit of a sentence over the mall speakers. "Evacuation is advised". You have no idea what's going on.